feat: 后端全量更新 - 含所有本次需求
- Contract.php: 返回合约账户余额(balance_contract) - My.php: 地址管理增加BTC/ETH - AppContract.php: 一键平仓(closeall) - AppProxy.php: 代理专属注册链接 + 分级权限(L1/L2) - site.php: 手续费减半(0.018→0.009) - agent_permission_setup.sql: 代理权限SQL - crypto_news_crawler.py: 新闻自动采集脚本
This commit is contained in:
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"use strict";
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/*
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* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
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*/
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// A custom LayeredDigraphLayout that knows about "lanes"
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// and that positions each node in its respective lane.
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// This assumes that each Node.data.lane property is a string that names the lane the node should be in.
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// You can set the SwimLaneLayout.laneProperty property to use a different data property name.
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// It is commonplace to set this property to be the same as the GraphLinksModel.nodeGroupKeyProperty,
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// so that the one property indicates that a particular node data is a member of a particular group
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// and thus that that group represents a lane.
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// The lanes can be sorted by specifying the SwimLaneLayout.laneComparer function.
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// You can add extra space between the lanes by increasing SwimLaneLayout.laneSpacing from its default of zero.
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// That number's unit is columns, LayeredDigraphLayout.columnSpacing, not in document coordinates.
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function SwimLaneLayout() {
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go.LayeredDigraphLayout.call(this);
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// settable properties
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this._laneProperty = "lane"; // how to get lane identifier string from node data
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this._laneNames = [];
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this._laneComparer = null;
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this._laneSpacing = 0; // in columns
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this._router = { linkSpacing: 4 };
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this._reducer = null;
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// computed, read-only state
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this.lanePositions = new go.Map(); // lane names --> start columns, left to right
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this.laneBreadths = new go.Map(); // lane names --> needed width in columns
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// internal state
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this._layers = null;
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this._neededSpaces = null;
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}
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go.Diagram.inherit(SwimLaneLayout, go.LayeredDigraphLayout);
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Object.defineProperty(SwimLaneLayout.prototype, "laneProperty", {
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get: function() { return this._laneProperty; },
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set: function(val) {
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if (typeof val !== 'string' && typeof val !== 'function') throw new Error("new value for SwimLaneLayout.laneProperty must be a property name, not: " + val);
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if (this._laneProperty !== val) {
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this._laneProperty = val;
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this.invalidateLayout();
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}
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}
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});
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Object.defineProperty(SwimLaneLayout.prototype, "laneNames", {
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get: function() { return this._laneNames; },
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set: function(val) {
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if (!Array.isArray(val)) throw new Error("new value for SwimLaneLayout.laneNames must be an Array, not: " + val);
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if (this._laneNames !== val) {
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this._laneNames = val;
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this.invalidateLayout();
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}
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}
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});
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Object.defineProperty(SwimLaneLayout.prototype, "laneComparer", {
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get: function() { return this._laneComparer; },
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set: function(val) {
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if (typeof val !== 'function') throw new Error("new value for SwimLaneLayout.laneComparer must be a function, not: " + val);
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if (this._laneComparer !== val) {
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this._laneComparer = val;
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this.invalidateLayout();
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}
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}
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});
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Object.defineProperty(SwimLaneLayout.prototype, "laneSpacing", { // unit is columns, not in document coordinates
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get: function() { return this._laneSpacing; },
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set: function(val) {
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if (typeof val !== 'number') throw new Error("new value for SwimLaneLayout.laneSpacing must be a number, not: " + val);
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if (this._laneSpacing !== val) {
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this._laneSpacing = val;
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this.invalidateLayout();
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}
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}
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});
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Object.defineProperty(SwimLaneLayout.prototype, "router", {
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get: function() { return this._router; },
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set: function(val) {
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if (this._router !== val) {
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this._router = val;
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this.invalidateLayout();
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}
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}
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});
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Object.defineProperty(SwimLaneLayout.prototype, "reducer", {
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get: function() { return this._reducer; },
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set: function(val) {
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if (this._reducer !== val) {
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this._reducer = val;
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if (val) {
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var lay = this;
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val.findLane = function(v) { return lay.getLane(v); }
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val.getIndex = function(v) { return v.index; }
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val.getBary = function(v) { return v.bary || 0; }
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val.setBary = function(v, val) { v.bary = val; }
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val.getConnectedNodesIterator = function(v) { return v.vertexes; }
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}
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this.invalidateLayout();
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}
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}
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});
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SwimLaneLayout.prototype.doLayout = function(coll) {
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this.lanePositions.clear(); // lane names --> start columns, left to right
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this.laneBreadths.clear(); // lane names --> needed width in columns
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this._layers = null;
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this._neededSpaces = null;
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go.LayeredDigraphLayout.prototype.doLayout.call(this, coll);
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this.lanePositions.clear();
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this.laneBreadths.clear();
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this._layers = null;
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this._neededSpaces = null;
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this.laneNames = []; // clear out for next layout
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}
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SwimLaneLayout.prototype.nodeMinLayerSpace = function(v, topleft) {
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if (!this._neededSpaces) this._neededSpaces = this.computeNeededLayerSpaces(this.network);
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if (v.node === null) return 0;
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var lay = v.layer;
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if (!topleft) {
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if (lay > 0) lay--;
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}
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var overlaps = (this._neededSpaces[lay] || 0)/2;
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var edges = this.countEdgesForDirection(v, (this.direction > 135) ? !topleft : topleft);
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var needed = Math.max(overlaps, edges) * this.router.linkSpacing * 1.5;
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if (this.direction === 90 || this.direction === 270) {
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if (topleft) {
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return v.focus.y + 10 + needed;
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} else {
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return v.bounds.height - v.focus.y + 10 + needed;
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}
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} else {
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if (topleft) {
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return v.focus.x + 10 + needed;
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} else {
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return v.bounds.width - v.focus.x + 10 + needed;
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}
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}
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}
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SwimLaneLayout.prototype.countEdgesForDirection = function(vertex, topleft) {
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var c = 0;
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var lay = vertex.layer;
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vertex.edges.each(function(e) {
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if (topleft) {
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if (e.getOtherVertex(vertex).layer >= lay) c++;
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} else {
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if (e.getOtherVertex(vertex).layer <= lay) c++;
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}
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});
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return c;
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}
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SwimLaneLayout.prototype.computeNeededLayerSpaces = function(net) {
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// group all edges by their connected vertexes' least layer
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var layerMinEdges = [];
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net.edges.each(function(e) {
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// consider all edges, including dummy ones!
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var f = e.fromVertex;
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var t = e.toVertex;
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if (f.column === t.column) return; // skip edges that don't go between columns
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if (Math.abs(f.layer-t.layer) > 1) return; // skip edges that don't go between adjacent layers
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var lay = Math.min(f.layer, t.layer);
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var arr = layerMinEdges[lay];
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if (!arr) arr = layerMinEdges[lay] = [];
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arr.push(e);
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});
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// sort each array of edges by their lowest connected vertex column
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// for edges with the same minimum column, sort by their maximum column
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var layerMaxEdges = []; // same as layerMinEdges, but sorted by maximum column
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layerMinEdges.forEach(function(arr, lay) {
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if (!arr) return;
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arr.sort(function(e1, e2) {
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var f1c = e1.fromVertex.column;
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var t1c = e1.toVertex.column;
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var f2c = e2.fromVertex.column;
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var t2c = e2.toVertex.column;
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var e1mincol = Math.min(f1c, t1c);
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var e2mincol = Math.min(f2c, t2c);
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if (e1mincol > e2mincol) return 1;
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if (e1mincol < e2mincol) return -1;
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var e1maxcol = Math.max(f1c, t1c);
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var e2maxcol = Math.max(f2c, t2c);
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if (e1maxcol > e2maxcol) return 1;
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if (e1maxcol < e2maxcol) return -1;
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return 0;
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});
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layerMaxEdges[lay] = arr.slice(0);
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layerMaxEdges[lay].sort(function(e1, e2) {
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var f1c = e1.fromVertex.column;
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var t1c = e1.toVertex.column;
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var f2c = e2.fromVertex.column;
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var t2c = e2.toVertex.column;
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var e1maxcol = Math.max(f1c, t1c);
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var e2maxcol = Math.max(f2c, t2c);
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if (e1maxcol > e2maxcol) return 1;
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if (e1maxcol < e2maxcol) return -1;
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var e1mincol = Math.min(f1c, t1c);
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var e2mincol = Math.min(f2c, t2c);
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if (e1mincol > e2mincol) return 1;
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if (e1mincol < e2mincol) return -1;
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return 0;
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});
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});
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// run through each array of edges to count how many overlaps there might be
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var layerOverlaps = [];
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layerMinEdges.forEach(function(arr, lay) {
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var mins = arr; // sorted by min column
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var maxs = layerMaxEdges[lay]; // sorted by max column
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var maxoverlap = 0; // maximum count for this layer
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if (mins && maxs && mins.length > 1 && maxs.length > 1) {
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var mini = 0;
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var min = null;
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var maxi = 0;
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var max = null;
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while (mini < mins.length || maxi < maxs.length) {
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if (mini < mins.length) min = mins[mini];
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var mincol = min ? Math.min(min.fromVertex.column, min.toVertex.column) : 0;
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if (maxi < maxs.length) max = maxs[maxi];
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var maxcol = max ? Math.max(max.fromVertex.column, max.toVertex.column) : Infinity;
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maxoverlap = Math.max(maxoverlap, Math.abs(mini-maxi));
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if (mincol <= maxcol && mini < mins.length) {
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mini++;
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} else if (maxi < maxs.length) {
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maxi++;
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}
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}
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}
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layerOverlaps[lay] = maxoverlap * 1.5; // # of parallel links
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});
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return layerOverlaps;
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}
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SwimLaneLayout.prototype.setupLanes = function() {
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// set up some data structures
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var layout = this;
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var laneNameSet = new go.Set().addAll(this.laneNames);
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var laneIndexes = new go.Map(); // lane names --> index when sorted
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var layers = [];
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this._layers = layers;
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var vit = this.network.vertexes.iterator;
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while (vit.next()) {
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var v = vit.value;
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var lane = this.getLane(v); // cannot call findLane yet
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if (lane !== null && !laneNameSet.has(lane)) {
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laneNameSet.add(lane);
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this.laneNames.push(lane);
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}
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var layer = v.layer;
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if (layer >= 0) {
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var arr = layers[layer];
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if (!arr) {
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layers[layer] = [v];
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} else {
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arr.push(v);
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}
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}
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}
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// sort laneNames and initialize laneIndexes
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if (typeof laneComparer === "function") this.laneNames.sort(laneComparer);
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for (var i = 0; i < this.laneNames.length; i++) {
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laneIndexes.add(this.laneNames[i], i);
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}
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// now OK to call findLane
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// sort vertexes so that vertexes are grouped by lane
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for (var i = 0; i <= this.maxLayer; i++) {
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layers[i].sort(function(a, b) { return layout.compareVertexes(a, b); });
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}
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}
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/**
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* Replace the standard reduceCrossings behavior so that it respects lanes.
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*/
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SwimLaneLayout.prototype.reduceCrossings = function() {
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this.setupLanes();
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// this just cares about the .index and ignores .column
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var layers = this._layers;
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var red = this.reducer;
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if (red) {
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for (var i = 0; i < layers.length-1; i++) {
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red.reduceCrossings(layers[i], layers[i+1]);
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layers[i].forEach(function(v, j) { v.index = j; })
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}
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for (var i = layers.length-1; i > 0; i--) {
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red.reduceCrossings(layers[i], layers[i-1]);
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layers[i].forEach(function(v, j) { v.index = j; })
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}
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}
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this.computeLanes(); // and recompute all vertex.column values
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}
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SwimLaneLayout.prototype.computeLanes = function() {
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// compute needed width for each lane, in columns
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for (var i = 0; i < this.laneNames.length; i++) {
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var lane = this.laneNames[i];
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this.laneBreadths.add(lane, this.computeMinLaneWidth(lane));
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}
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var lwidths = new go.Map(); // reused for each layer
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for (var i = 0; i <= this.maxLayer; i++) {
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var arr = this._layers[i];
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if (arr) {
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var layout = this;
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// now run through Array finding width (in columns) of each lane
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// and max with this.laneBreadths.get(lane)
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for (var j = 0; j < arr.length; j++) {
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var v = arr[j];
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var w = this.nodeMinColumnSpace(v, true) + 1 + this.nodeMinColumnSpace(v, false);
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var ln = this.findLane(v);
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var totw = lwidths.get(ln)
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if (totw === null) {
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lwidths.set(ln, w);
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} else {
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lwidths.set(ln, totw + w);
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}
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}
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lwidths.each(function(kvp) {
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var lane = kvp.key;
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var colsInLayer = kvp.value;
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var colsMax = layout.laneBreadths.get(lane);
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if (colsInLayer > colsMax) layout.laneBreadths.set(lane, colsInLayer);
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})
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lwidths.clear();
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}
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}
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// compute starting positions for each lane
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var x = 0;
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for (var i = 0; i < this.laneNames.length; i++) {
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var lane = this.laneNames[i];
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this.lanePositions.set(lane, x);
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var w = this.laneBreadths.get(lane);
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x += w + this.laneSpacing;
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}
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this.renormalizeColumns();
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}
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SwimLaneLayout.prototype.renormalizeColumns = function() {
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// set new column and index on each vertex
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for (var i = 0; i < this._layers.length; i++) {
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var prevlane = null;
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var c = 0;
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var arr = this._layers[i];
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for (var j = 0; j < arr.length; j++) {
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var v = arr[j];
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v.index = j;
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var l = this.findLane(v);
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if (prevlane !== l) {
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c = this.lanePositions.get(l);
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var w = this.laneBreadths.get(l);
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// compute needed breadth within lane, in columns
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var z = this.nodeMinColumnSpace(v, true) + 1 + this.nodeMinColumnSpace(v, false);
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var k = j+1;
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while (k < arr.length && this.findLane(arr[k]) === l) {
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var vz = arr[k];
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z += this.nodeMinColumnSpace(vz, true) + 1 + this.nodeMinColumnSpace(vz, false);
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k++;
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}
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// if there is extra space, shift the vertexes to the middle of the lane
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if (z < w) {
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c += Math.floor((w-z)/2);
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}
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}
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c += this.nodeMinColumnSpace(v, true);
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v.column = c;
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c += 1;
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c += this.nodeMinColumnSpace(v, false);
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prevlane = l;
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}
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}
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}
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/**
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* Return the minimum lane width, in columns
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* @param lane
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*/
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SwimLaneLayout.prototype.computeMinLaneWidth = function(lane) { return 0; }
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/**
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* Disable normal straightenAndPack behavior, which would mess up the columns.
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*/
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SwimLaneLayout.prototype.straightenAndPack = function() {}
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/**
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* Given a vertex, get the lane (name) that its node belongs in.
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* If the lane appears to be undefined, this returns the empty string.
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* For dummy vertexes (with no node) this will return null.
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* @param v
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*/
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SwimLaneLayout.prototype.getLane = function(v) {
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if (v === null) return null;
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var node = v.node;
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if (node !== null) {
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var data = node.data;
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if (data !== null) {
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var lane = null;
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if (typeof this.laneProperty === "function") {
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lane = this.laneProperty(data);
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} else {
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lane = data[this.laneProperty];
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}
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if (typeof lane === "string") return lane;
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return "";
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}
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}
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return null;
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}
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/**
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* This is just like {@link #getLane} but handles dummy vertexes
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* for which the {@link #getLane} returns null by returning the
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* lane of the edge's source or destination vertex.
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* This can only be called after the lanes have been set up internally.
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* @param v
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*/
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SwimLaneLayout.prototype.findLane = function(v) {
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if (v !== null) {
|
||||
var lane = this.getLane(v);
|
||||
if (lane !== null) {
|
||||
return lane;
|
||||
} else {
|
||||
var srcv = this.findRealSource(v.sourceEdges.first());
|
||||
var dstv = this.findRealDestination(v.destinationEdges.first());
|
||||
var srcLane = this.getLane(srcv);
|
||||
var dstLane = this.getLane(dstv);
|
||||
if (srcLane !== null || dstLane !== null) {
|
||||
if (srcLane === dstLane) return srcLane;
|
||||
if (srcLane !== null) return srcLane;
|
||||
if (dstLane !== null) return dstLane;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
SwimLaneLayout.prototype.findRealSource = function(e) {
|
||||
if (e === null) return null;
|
||||
if (e.fromVertex.node) return e.fromVertex;
|
||||
return this.findRealSource(e.fromVertex.sourceEdges.first());
|
||||
}
|
||||
|
||||
SwimLaneLayout.prototype.findRealDestination = function(e) {
|
||||
if (e === null) return null;
|
||||
if (e.toVertex.node) return e.toVertex;
|
||||
return this.findRealDestination(e.toVertex.destinationEdges.first());
|
||||
}
|
||||
|
||||
SwimLaneLayout.prototype.compareVertexes = function(v, w) {
|
||||
var laneV = this.findLane(v);
|
||||
if (laneV === null) laneV = "";
|
||||
var laneW = this.findLane(w);
|
||||
if (laneW === null) laneW = "";
|
||||
if (laneV < laneW) return -1;
|
||||
if (laneV > laneW) return 1;
|
||||
return 0;
|
||||
};
|
||||
Reference in New Issue
Block a user