feat: 后端全量更新 - 含所有本次需求
- Contract.php: 返回合约账户余额(balance_contract) - My.php: 地址管理增加BTC/ETH - AppContract.php: 一键平仓(closeall) - AppProxy.php: 代理专属注册链接 + 分级权限(L1/L2) - site.php: 手续费减半(0.018→0.009) - agent_permission_setup.sql: 代理权限SQL - crypto_news_crawler.py: 新闻自动采集脚本
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Executable
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<!DOCTYPE html>
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<html>
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<head>
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<title>Tree Map</title>
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<!-- Copyright 1998-2020 by Northwoods Software Corporation. -->
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<meta name="description" content="Display hierarchical data by nesting, where the area of each node is proportional to some value for the node. Clicking consecutively results in selecting containing Groups." />
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<script src="../release/go.js"></script>
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<script src="../assets/js/goSamples.js"></script> <!-- this is only for the GoJS Samples framework -->
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<script src="TreeMapLayout.js"></script>
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<script id="code">
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function init() {
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if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this
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var $ = go.GraphObject.make; // for conciseness in defining templates
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myDiagram =
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$(go.Diagram, "myDiagramDiv", // must be the ID or reference to div
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{
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initialAutoScale: go.Diagram.Uniform,
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"animationManager.isEnabled": false,
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layout: $(TreeMapLayout, { isTopLevelHorizontal: false }),
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allowMove: false, allowCopy: false, allowDelete: false
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});
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// change selection behavior to cycle up the chain of containing Groups
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myDiagram.toolManager.clickSelectingTool.standardMouseSelect = function() {
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var diagram = this.diagram;
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if (diagram === null || !diagram.allowSelect) return;
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var e = diagram.lastInput;
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if (!(e.control || e.meta) && !e.shift) {
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var part = diagram.findPartAt(e.documentPoint, false);
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if (part !== null) {
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var firstselected = null; // is this or any containing Group selected?
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var node = part;
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while (node !== null) {
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if (node.isSelected) {
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firstselected = node;
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break;
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} else {
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node = node.containingGroup;
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}
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}
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if (firstselected !== null) { // deselect this and select its containing Group
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firstselected.isSelected = false;
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var group = firstselected.containingGroup;
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if (group !== null) group.isSelected = true;
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return;
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}
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}
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}
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go.ClickSelectingTool.prototype.standardMouseSelect.call(this);
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};
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// Nodes and Groups are the absolute minimum template: no elements at all!
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myDiagram.nodeTemplate =
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$(go.Node,
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{ background: "rgba(99,99,99,0.2)" },
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new go.Binding("background", "fill"),
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{
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toolTip: $("ToolTip",
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$(go.TextBlock, new go.Binding("text", "", tooltipString).ofObject())
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)
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}
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);
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myDiagram.groupTemplate =
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$(go.Group, "Auto",
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{ layout: null },
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{ background: "rgba(99,99,99,0.2)" },
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new go.Binding("background", "fill"),
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{
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toolTip: $("ToolTip",
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$(go.TextBlock, new go.Binding("text", "", tooltipString).ofObject())
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)
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}
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);
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function tooltipString(part) {
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if (part instanceof go.Adornment) part = part.adornedPart;
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var msg = createPath(part);
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msg += "\nsize: " + part.data.size;
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if (part instanceof go.Group) {
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var group = part;
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msg += "\n# children: " + group.memberParts.count;
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msg += "\nsubtotal size: " + group.data.total;
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}
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return msg;
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}
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function createPath(part) {
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var parent = part.containingGroup;
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return (parent !== null ? createPath(parent) + "/" : "") + part.data.text;
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}
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// generate a tree with the default values
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rebuildGraph();
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}
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function rebuildGraph() {
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var minNodes = document.getElementById("minNodes").value;
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minNodes = parseInt(minNodes, 10);
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var maxNodes = document.getElementById("maxNodes").value;
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maxNodes = parseInt(maxNodes, 10);
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var minChil = document.getElementById("minChil").value;
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minChil = parseInt(minChil, 10);
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var maxChil = document.getElementById("maxChil").value;
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maxChil = parseInt(maxChil, 10);
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// create and assign a new model
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var model = new go.GraphLinksModel();
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model.nodeGroupKeyProperty = "parent";
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model.nodeDataArray = generateNodeData(minNodes, maxNodes, minChil, maxChil);
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myDiagram.model = model;
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}
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// Creates a random number (between MIN and MAX) of randomly colored nodes.
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function generateNodeData(minNodes, maxNodes, minChil, maxChil) {
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var nodeArray = [];
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if (minNodes === undefined || isNaN(minNodes) || minNodes < 1) minNodes = 1;
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if (maxNodes === undefined || isNaN(maxNodes) || maxNodes < minNodes) maxNodes = minNodes;
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// Create a bunch of node data
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var numNodes = Math.floor(Math.random() * (maxNodes - minNodes + 1)) + minNodes;
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for (var i = 0; i < numNodes; i++) {
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var size = Math.random() * Math.random() * 10000; // non-uniform distribution
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nodeArray.push({
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key: i, // the unique identifier
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isGroup: false, // many of these turn into groups, by code below
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parent: undefined, // is set by code below that assigns children
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text: i.toString(), // some text to be shown by the node template
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fill: go.Brush.randomColor(), // a color to be shown by the node template
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size: size,
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total: -1 // use a negative value to indicate that the total for the group has not been computed
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});
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}
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// Takes the random collection of node data and creates a random tree with them.
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// Respects the minimum and maximum number of links from each node.
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// The minimum can be disregarded if we run out of nodes to link to.
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if (nodeArray.length > 1) {
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if (minChil === undefined || isNaN(minChil) || minChil < 0) minChil = 0;
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if (maxChil === undefined || isNaN(maxChil) || maxChil < minChil) maxChil = minChil;
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// keep the Set of node data that do not yet have a parent
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var available = new go.Set();
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available.addAll(nodeArray);
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for (var i = 0; i < nodeArray.length; i++) {
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var parent = nodeArray[i];
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available.remove(parent);
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// assign some number of node data as children of this parent node data
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var children = Math.floor(Math.random() * (maxChil - minChil + 1)) + minChil;
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for (var j = 0; j < children; j++) {
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var child = available.first();
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if (child === null) break; // oops, ran out already
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available.remove(child);
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// have the child node data refer to the parent node data by its key
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child.parent = parent.key;
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if (!parent.isGroup) { // make sure PARENT is a group
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parent.isGroup = true;
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}
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var par = parent;
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while (par !== null) {
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par.total += child.total; // sum up sizes of all children
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if (par.parent !== undefined) {
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par = nodeArray[par.parent];
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} else {
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break;
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}
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}
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}
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}
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}
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return nodeArray;
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}
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</script>
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</head>
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<body onload="init()">
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<div id="sample">
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<div style="margin-bottom: 5px; padding: 5px; background-color: aliceblue">
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<span style="display: inline-block; vertical-align: top; padding: 5px">
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<b>New Tree</b><br />
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MinNodes: <input type="number" width="2" id="minNodes" value="300" /><br />
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MaxNodes: <input type="number" width="2" id="maxNodes" value="500" /><br />
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MinChildren: <input type="number" width="2" id="minChil" value="2" /><br />
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MaxChildren: <input type="number" width="2" id="maxChil" value="5" /><br />
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<button type="button" onclick="rebuildGraph()">Generate Tree</button>
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</span>
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</div>
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<div id="myDiagramDiv" style="background-color: white; border: solid 1px black; width: 100%; height: 500px"></div>
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<p>
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This sample demonstrates a custom Layout, TreeMapLayout, which assumes that the diagram consists of nested Groups and simple Nodes.
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Each node is positioned and sized to fill an area of the viewport proportionate to its "size", as determined by its Node.data.size property.
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Each Group gets a size that is the sum of all of its member Nodes.
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</p>
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<p>
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The layout is defined in its own file, as <a href="TreeMapLayout.js">TreeMapLayout.js</a>.
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</p>
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<p>
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Clicking repeatedly at the same point will initially select the Node at that point, and then its containing Group, and so on up the chain of containers.
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</p>
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</div>
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</body>
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</html>
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