feat: 后端全量更新 - 含所有本次需求
- Contract.php: 返回合约账户余额(balance_contract) - My.php: 地址管理增加BTC/ETH - AppContract.php: 一键平仓(closeall) - AppProxy.php: 代理专属注册链接 + 分级权限(L1/L2) - site.php: 手续费减半(0.018→0.009) - agent_permission_setup.sql: 代理权限SQL - crypto_news_crawler.py: 新闻自动采集脚本
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/*
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* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
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*/
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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(function (factory) {
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if (typeof module === "object" && typeof module.exports === "object") {
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var v = factory(require, exports);
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if (v !== undefined) module.exports = v;
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}
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else if (typeof define === "function" && define.amd) {
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define(["require", "exports", "../release/go.js"], factory);
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}
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})(function (require, exports) {
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.TreeMapLayout = void 0;
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/*
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* This is an extension and not part of the main GoJS library.
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* Note that the API for this class may change with any version, even point releases.
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* If you intend to use an extension in production, you should copy the code to your own source directory.
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* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
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* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
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*/
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var go = require("../release/go.js");
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/**
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* A custom {@link Layout} that lays out hierarchical data using nested rectangles.
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*
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* If you want to experiment with this extension, try the <a href="../../extensionsTS/TreeMap.html">Tree Map Layout</a> sample.
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* @category Layout Extension
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*/
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var TreeMapLayout = /** @class */ (function (_super) {
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__extends(TreeMapLayout, _super);
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function TreeMapLayout() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this._isTopLevelHorizontal = false;
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return _this;
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}
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Object.defineProperty(TreeMapLayout.prototype, "isTopLevelHorizontal", {
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/**
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* Gets or sets whether top level Parts are laid out horizontally.
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*/
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get: function () { return this._isTopLevelHorizontal; },
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set: function (val) {
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if (this._isTopLevelHorizontal !== val) {
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this._isTopLevelHorizontal = val;
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this.invalidateLayout();
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}
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},
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enumerable: false,
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configurable: true
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});
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/**
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* Copies properties to a cloned Layout.
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*/
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TreeMapLayout.prototype.cloneProtected = function (copy) {
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_super.prototype.cloneProtected.call(this, copy);
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copy._isTopLevelHorizontal = this._isTopLevelHorizontal;
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};
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/**
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* This method actually positions all of the nodes by determining total area and then recursively tiling nodes from the top-level down.
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* @param {Diagram|Group|Iterable.<Part>} coll A {@link Diagram} or a {@link Group} or a collection of {@link Part}s.
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*/
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TreeMapLayout.prototype.doLayout = function (coll) {
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if (!(coll instanceof go.Diagram))
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throw new Error('TreeMapLayout only works as the Diagram.layout');
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var diagram = coll;
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this.computeTotals(diagram); // make sure data.total has been computed for every node
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// figure out how large an area to cover;
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// perhaps this should be a property that could be set, rather than depending on the current viewport
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this.arrangementOrigin = this.initialOrigin(this.arrangementOrigin);
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var x = this.arrangementOrigin.x;
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var y = this.arrangementOrigin.y;
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var w = diagram.viewportBounds.width;
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var h = diagram.viewportBounds.height;
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if (isNaN(w))
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w = 1000;
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if (isNaN(h))
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h = 1000;
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// collect all top-level nodes, and sum their totals
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var tops = new go.Set();
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var total = 0;
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diagram.nodes.each(function (n) {
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if (n.isTopLevel) {
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tops.add(n);
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total += n.data.total;
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}
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});
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var horiz = this.isTopLevelHorizontal; // initially horizontal layout?
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// the following was copied from the layoutNode method
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var gx = x;
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var gy = y;
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var lay = this;
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tops.each(function (n) {
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var tot = n.data.total;
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if (horiz) {
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var pw = w * tot / total;
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lay.layoutNode(!horiz, n, gx, gy, pw, h);
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gx += pw;
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}
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else {
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var ph = h * tot / total;
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lay.layoutNode(!horiz, n, gx, gy, w, ph);
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gy += ph;
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}
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});
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};
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/**
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* @hidden @internal
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*/
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TreeMapLayout.prototype.layoutNode = function (horiz, n, x, y, w, h) {
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n.position = new go.Point(x, y);
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n.desiredSize = new go.Size(w, h);
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if (n instanceof go.Group) {
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var g = n;
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var total_1 = g.data.total;
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var gx_1 = x;
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var gy_1 = y;
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var lay_1 = this;
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g.memberParts.each(function (p) {
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if (p instanceof go.Link)
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return;
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var tot = p.data.total;
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if (horiz) {
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var pw = w * tot / total_1;
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lay_1.layoutNode(!horiz, p, gx_1, gy_1, pw, h);
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gx_1 += pw;
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}
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else {
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var ph = h * tot / total_1;
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lay_1.layoutNode(!horiz, p, gx_1, gy_1, w, ph);
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gy_1 += ph;
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}
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});
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}
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};
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/**
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* Compute the `data.total` for each node in the Diagram, with a {@link Group}'s being a sum of its members.
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*/
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TreeMapLayout.prototype.computeTotals = function (diagram) {
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if (!diagram.nodes.all(function (g) { return !(g instanceof go.Group) || g.data.total >= 0; })) {
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var groups_1 = new go.Set();
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diagram.nodes.each(function (n) {
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if (n instanceof go.Group) { // collect all groups
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groups_1.add(n);
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}
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else { // regular nodes just have their total == size
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n.data.total = n.data.size;
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}
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});
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var _loop_1 = function () {
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var grps = new go.Set();
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groups_1.each(function (g) {
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// for a group all of whose member nodes have an initialized data.total,
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if (g.memberParts.all(function (m) { return !(m instanceof go.Group) || m.data.total >= 0; })) {
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// compute the group's total as the sum of the sizes of all of the member nodes
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g.data.total = 0;
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g.memberParts.each(function (m) { if (m instanceof go.Node)
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g.data.total += m.data.total; });
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}
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else { // remember for the next iteration
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grps.add(g);
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}
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});
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groups_1 = grps;
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};
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// keep looking for groups whose total can be computed, until all groups have been processed
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while (groups_1.count > 0) {
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_loop_1();
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}
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}
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};
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return TreeMapLayout;
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}(go.Layout));
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exports.TreeMapLayout = TreeMapLayout;
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});
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