feat: 后端全量更新 - 含所有本次需求
- Contract.php: 返回合约账户余额(balance_contract) - My.php: 地址管理增加BTC/ETH - AppContract.php: 一键平仓(closeall) - AppProxy.php: 代理专属注册链接 + 分级权限(L1/L2) - site.php: 手续费减半(0.018→0.009) - agent_permission_setup.sql: 代理权限SQL - crypto_news_crawler.py: 新闻自动采集脚本
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/*
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* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
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*/
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(function (factory) {
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if (typeof module === "object" && typeof module.exports === "object") {
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var v = factory(require, exports);
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if (v !== undefined) module.exports = v;
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}
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else if (typeof define === "function" && define.amd) {
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define(["require", "exports", "../release/go.js", "./TreeMapLayout.js"], factory);
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}
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})(function (require, exports) {
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.generateNodeData = exports.rebuildGraph = exports.init = void 0;
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/*
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* This is an extension and not part of the main GoJS library.
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* Note that the API for this class may change with any version, even point releases.
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* If you intend to use an extension in production, you should copy the code to your own source directory.
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* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
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* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
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*/
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var go = require("../release/go.js");
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var TreeMapLayout_js_1 = require("./TreeMapLayout.js");
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var myDiagram;
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function init() {
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if (window.goSamples)
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window.goSamples(); // init for these samples -- you don't need to call this
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var $ = go.GraphObject.make; // for conciseness in defining templates
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myDiagram =
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$(go.Diagram, 'myDiagramDiv', // must be the ID or reference to div
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{
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initialAutoScale: go.Diagram.Uniform,
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'animationManager.isEnabled': false,
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layout: $(TreeMapLayout_js_1.TreeMapLayout, { isTopLevelHorizontal: false }),
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allowMove: false, allowCopy: false, allowDelete: false
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});
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// change selection behavior to cycle up the chain of containing Groups
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myDiagram.toolManager.clickSelectingTool.standardMouseSelect = function () {
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var diagram = this.diagram;
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if (diagram === null || !diagram.allowSelect)
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return;
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var e = diagram.lastInput;
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if (!(e.control || e.meta) && !e.shift) {
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var part = diagram.findPartAt(e.documentPoint, false);
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if (part !== null) {
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var firstselected = null; // is this or any containing Group selected?
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var node = part;
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while (node !== null) {
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if (node.isSelected) {
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firstselected = node;
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break;
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}
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else {
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node = node.containingGroup;
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}
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}
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if (firstselected !== null) { // deselect this and select its containing Group
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firstselected.isSelected = false;
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var group = firstselected.containingGroup;
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if (group !== null)
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group.isSelected = true;
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return;
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}
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}
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}
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go.ClickSelectingTool.prototype.standardMouseSelect.call(this);
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};
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// Nodes and Groups are the absolute minimum template: no elements at all!
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myDiagram.nodeTemplate =
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$(go.Node, { background: 'rgba(99,99,99,0.2)' }, new go.Binding('background', 'fill'), {
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toolTip: $('ToolTip', $(go.TextBlock, new go.Binding('text', '', tooltipString).ofObject()))
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});
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myDiagram.groupTemplate =
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$(go.Group, 'Auto', { layout: null }, { background: 'rgba(99,99,99,0.2)' }, new go.Binding('background', 'fill'), {
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toolTip: $('ToolTip', $(go.TextBlock, new go.Binding('text', '', tooltipString).ofObject()))
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});
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function tooltipString(part) {
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if (part instanceof go.Adornment && part.adornedPart !== null)
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part = part.adornedPart;
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var msg = createPath(part);
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msg += '\nsize: ' + part.data.size;
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if (part instanceof go.Group) {
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var group = part;
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msg += '\n# children: ' + group.memberParts.count;
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msg += '\nsubtotal size: ' + group.data.total;
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}
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return msg;
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}
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function createPath(part) {
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var parent = part.containingGroup;
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return (parent !== null ? createPath(parent) + '/' : '') + part.data.text;
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}
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// generate a tree with the default values
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rebuildGraph();
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}
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exports.init = init;
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function rebuildGraph() {
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var minNodes = document.getElementById('minNodes').value;
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minNodes = parseInt(minNodes, 10);
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var maxNodes = document.getElementById('maxNodes').value;
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maxNodes = parseInt(maxNodes, 10);
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var minChil = document.getElementById('minChil').value;
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minChil = parseInt(minChil, 10);
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var maxChil = document.getElementById('maxChil').value;
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maxChil = parseInt(maxChil, 10);
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// create and assign a new model
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var model = new go.GraphLinksModel();
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model.nodeGroupKeyProperty = 'parent';
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model.nodeDataArray = generateNodeData(minNodes, maxNodes, minChil, maxChil);
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myDiagram.model = model;
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}
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exports.rebuildGraph = rebuildGraph;
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var Nodes = /** @class */ (function () {
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function Nodes(key, isGroup, parent, text, fill, size, total) {
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this.key = key;
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this.isGroup = isGroup;
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this.parent = parent;
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this.text = text;
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this.fill = fill;
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this.size = size;
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this.total = total;
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}
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return Nodes;
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}());
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// Creates a random number (between MIN and MAX) of randomly colored nodes.
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function generateNodeData(minNodes, maxNodes, minChil, maxChil) {
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var nodeArray = [];
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if (minNodes === undefined || isNaN(minNodes) || minNodes < 1)
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minNodes = 1;
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if (maxNodes === undefined || isNaN(maxNodes) || maxNodes < minNodes)
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maxNodes = minNodes;
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// Create a bunch of node data
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var numNodes = Math.floor(Math.random() * (maxNodes - minNodes + 1)) + minNodes;
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for (var i = 0; i < numNodes; i++) {
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var size = Math.random() * Math.random() * 10000; // non-uniform distribution
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// nodeArray.push(new nodes(i, false, undefined, i.toString(), go.Brush.randomColor(), size, -1));
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nodeArray.push({
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key: i,
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isGroup: false,
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parent: undefined,
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text: i.toString(),
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fill: go.Brush.randomColor(),
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size: size,
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total: -1 // use a negative value to indicate that the total for the group has not been computed
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});
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}
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// Takes the random collection of node data and creates a random tree with them.
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// Respects the minimum and maximum number of links from each node.
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// The minimum can be disregarded if we run out of nodes to link to.
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if (nodeArray.length > 1) {
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if (minChil === undefined || isNaN(minChil) || minChil < 0)
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minChil = 0;
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if (maxChil === undefined || isNaN(maxChil) || maxChil < minChil)
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maxChil = minChil;
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// keep the Set of node data that do not yet have a parent
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var available = new go.Set();
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available.addAll(nodeArray);
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for (var i = 0; i < nodeArray.length; i++) {
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var parent_1 = nodeArray[i];
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available.remove(parent_1);
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// assign some number of node data as children of this parent node data
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var children = Math.floor(Math.random() * (maxChil - minChil + 1)) + minChil;
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for (var j = 0; j < children; j++) {
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var child = available.first();
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if (child === null)
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break; // oops, ran out already
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available.remove(child);
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// have the child node data refer to the parent node data by its key
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child.parent = parent_1.key;
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if (!parent_1.isGroup) { // make sure PARENT is a group
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parent_1.isGroup = true;
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}
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var par = parent_1;
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while (par !== null) {
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par.total += child.total; // sum up sizes of all children
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if (par.parent !== undefined) {
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par = nodeArray[par.parent];
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}
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else {
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break;
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}
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}
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}
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}
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}
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return nodeArray;
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}
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exports.generateNodeData = generateNodeData;
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});
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