feat: 后端全量更新 - 含所有本次需求
- Contract.php: 返回合约账户余额(balance_contract) - My.php: 地址管理增加BTC/ETH - AppContract.php: 一键平仓(closeall) - AppProxy.php: 代理专属注册链接 + 分级权限(L1/L2) - site.php: 手续费减半(0.018→0.009) - agent_permission_setup.sql: 代理权限SQL - crypto_news_crawler.py: 新闻自动采集脚本
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Executable
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<!DOCTYPE html>
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<html>
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<head>
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<title>Tournament</title>
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<!-- Copyright 1998-2020 by Northwoods Software Corporation. -->
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<meta name="description" content="A tournament or bracket diagram, with automatic promotion as results are entered interactively." />
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<script src="../release/go.js"></script>
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<script src="../assets/js/goSamples.js"></script> <!-- this is only for the GoJS Samples framework -->
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<script id="code">
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function init() {
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if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this
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var $ = go.GraphObject.make; // for conciseness in defining templates
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myDiagram =
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$(go.Diagram, "myDiagramDiv", // create a Diagram for the DIV HTML element
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{
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"textEditingTool.starting": go.TextEditingTool.SingleClick,
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"textEditingTool.textValidation": isValidScore,
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layout: $(go.TreeLayout, { angle: 180 }),
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"undoManager.isEnabled": true
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});
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// validation function for editing text
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function isValidScore(textblock, oldstr, newstr) {
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if (newstr === "") return true;
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var num = parseInt(newstr, 10);
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return !isNaN(num) && num >= 0 && num < 1000;
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}
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// define a simple Node template
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myDiagram.nodeTemplate =
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$(go.Node, "Auto",
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{ selectable: false },
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$(go.Shape, "Rectangle",
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{ fill: '#8C8C8C', stroke: null },
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// Shape.fill is bound to Node.data.color
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new go.Binding("fill", "color")),
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$(go.Panel, "Table",
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$(go.RowColumnDefinition, { column: 0, separatorStroke: "black" }),
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$(go.RowColumnDefinition, { column: 1, separatorStroke: "black", background: "#BABABA" }),
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$(go.RowColumnDefinition, { row: 0, separatorStroke: "black" }),
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$(go.RowColumnDefinition, { row: 1, separatorStroke: "black" }),
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$(go.TextBlock, "",
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{
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row: 0,
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wrap: go.TextBlock.None, margin: 5, width: 90,
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isMultiline: false, textAlign: 'left',
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font: '10pt Segoe UI,sans-serif', stroke: 'white'
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},
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new go.Binding("text", "player1").makeTwoWay()),
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$(go.TextBlock, "",
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{
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row: 1,
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wrap: go.TextBlock.None, margin: 5, width: 90,
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isMultiline: false, textAlign: 'left',
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font: '10pt Segoe UI,sans-serif', stroke: 'white'
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},
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new go.Binding("text", "player2").makeTwoWay()),
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$(go.TextBlock, "",
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{
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column: 1, row: 0,
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wrap: go.TextBlock.None, margin: 2, width: 25,
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isMultiline: false, editable: true, textAlign: 'center',
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font: '10pt Segoe UI,sans-serif', stroke: 'black'
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},
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new go.Binding("text", "score1").makeTwoWay()),
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$(go.TextBlock, "",
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{
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column: 1, row: 1,
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wrap: go.TextBlock.None, margin: 2, width: 25,
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isMultiline: false, editable: true, textAlign: 'center',
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font: '10pt Segoe UI,sans-serif', stroke: 'black'
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},
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new go.Binding("text", "score2").makeTwoWay())
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)
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);
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// define the Link template
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myDiagram.linkTemplate =
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$(go.Link,
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{
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routing: go.Link.Orthogonal,
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selectable: false
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},
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$(go.Shape, { strokeWidth: 2, stroke: 'white' }));
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// Generates the original graph from an array of player names
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function createPairs(players) {
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if (players.length % 2 !== 0) players.push('(empty)');
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var startingGroups = players.length / 2;
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var currentLevel = Math.ceil(Math.log(startingGroups) / Math.log(2));
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var levelGroups = [];
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var currentLevel = Math.ceil(Math.log(startingGroups) / Math.log(2));
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for (var i = 0; i < startingGroups; i++) {
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levelGroups.push(currentLevel + '-' + i);
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}
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var totalGroups = [];
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makeLevel(levelGroups, currentLevel, totalGroups, players);
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return totalGroups;
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}
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function makeLevel(levelGroups, currentLevel, totalGroups, players) {
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currentLevel--;
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var len = levelGroups.length;
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var parentKeys = [];
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var parentNumber = 0;
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var p = '';
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for (var i = 0; i < len; i++) {
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if (parentNumber === 0) {
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p = currentLevel + '-' + parentKeys.length;
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parentKeys.push(p);
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}
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if (players !== null) {
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var p1 = players[i * 2];
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var p2 = players[(i * 2) + 1];
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totalGroups.push({
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key: levelGroups[i], parent: p, player1: p1, player2: p2, parentNumber: parentNumber
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});
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} else {
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totalGroups.push({ key: levelGroups[i], parent: p, parentNumber: parentNumber });
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}
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parentNumber++;
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if (parentNumber > 1) parentNumber = 0;
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}
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// after the first created level there are no player names
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if (currentLevel >= 0) makeLevel(parentKeys, currentLevel, totalGroups, null)
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}
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function makeModel(players) {
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var model = new go.TreeModel(createPairs(players));
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model.addChangedListener(function(e) {
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if (e.propertyName !== 'score1' && e.propertyName !== 'score2') return;
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var data = e.object;
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if (isNaN(data.score1) || isNaN(data.score2)) return;
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// TODO: What happens if score1 and score2 are the same number?
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// both score1 and score2 are numbers,
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// set the name of the higher-score'd player in the advancing (parent) node
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// if the data.parentNumber is 0, then we set player1 on the parent
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// if the data.parentNumber is 1, then we set player2
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var parent = myDiagram.findNodeForKey(data.parent);
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if (parent === null) return;
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var playerName = parseInt(data.score1) > parseInt(data.score2) ? data.player1 : data.player2;
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if (parseInt(data.score1) === parseInt(data.score2)) playerName = "";
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myDiagram.model.setDataProperty(parent.data, (data.parentNumber === 0 ? "player1" : "player2"), playerName);
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});
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myDiagram.model = model;
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// provide initial scores for at most three pairings
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for (var i = 0; i < Math.min(3, model.nodeDataArray.length); i++) {
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var d = model.nodeDataArray[i];
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if (d.player1 && d.player2) {
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// TODO: doesn't prevent tie scores
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model.setDataProperty(d, "score1", Math.floor(Math.random() * 100));
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model.setDataProperty(d, "score2", Math.floor(Math.random() * 100));
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}
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}
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}
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makeModel(['Adler',
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'Pollock',
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'Montgomery',
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'Lestrade',
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'Wilson',
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'Moran',
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'Bardle',
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'Edwards']);
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} // end init
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</script>
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</head>
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<body onload="init()">
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<div id="sample">
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<!-- The DIV for the Diagram needs an explicit size or else we won't see anything.
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Also add a border to help see the edges. -->
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<div id="myDiagramDiv" style="border: solid 1px black; background: #4D4D4D; width:700px; height:600px"></div>
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<p>
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Click on the empty score boxes next to names to fill in scores for each player.
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The scores must be non-negative numbers with at most 3 digits. Scores are validated using a <a>TextEditingTool.textValidation</a> function.
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When two players in a "game" have a score, one of them will automatically advance to the next round of the bracket.
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</p>
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</div>
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</body>
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</html>
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