feat: 后端全量更新 - 含所有本次需求
- Contract.php: 返回合约账户余额(balance_contract) - My.php: 地址管理增加BTC/ETH - AppContract.php: 一键平仓(closeall) - AppProxy.php: 代理专属注册链接 + 分级权限(L1/L2) - site.php: 手续费减半(0.018→0.009) - agent_permission_setup.sql: 代理权限SQL - crypto_news_crawler.py: 新闻自动采集脚本
This commit is contained in:
Executable
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<!DOCTYPE html>
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<html>
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<head>
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<title>Virtualized Sample with no Layout</title>
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<!-- Copyright 1998-2020 by Northwoods Software Corporation. -->
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<meta name="description" content="An example of virtualization where node bounds information is present in the node data, so no layout is required." />
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<script src="../release/go.js"></script>
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<script src="../assets/js/goSamples.js"></script> <!-- this is only for the GoJS Samples framework -->
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<script id="code">
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function init() {
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if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this
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var $ = go.GraphObject.make; // for conciseness in defining templates
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// The Diagram just shows what should be visible in the viewport.
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// Its model does NOT include node data for the whole graph, but only that
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// which might be visible in the viewport.
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myDiagram =
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$(go.Diagram, "myDiagramDiv",
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{
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contentAlignment: go.Spot.Center,
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initialDocumentSpot: go.Spot.Center,
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initialViewportSpot: go.Spot.Center,
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// Assume there's no Layout -- all data.bounds are provided
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layout: $(go.Layout, { isInitial: false, isOngoing: false }), // never invalidates
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// Define the template for Nodes, used by virtualization.
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nodeTemplate:
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$(go.Node, "Auto",
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{ isLayoutPositioned: false }, // optimization
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new go.Binding("position", "bounds", function(b) { return b.position; })
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.makeTwoWay(function(p, d) { return new go.Rect(p.x, p.y, d.bounds.width, d.bounds.height); }),
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{ width: 70, height: 20 }, // in cooperation with the load function, below
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$(go.Shape, "Rectangle",
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new go.Binding("fill", "color")),
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$(go.TextBlock,
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{ margin: 2 },
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new go.Binding("text", "color")),
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{
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toolTip:
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$("ToolTip",
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$(go.TextBlock, { margin: 3 },
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new go.Binding("text", "",
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function(d) { return "key: " + d.key + "\nbounds: " + d.bounds.toString(); }))
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)
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}
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),
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groupTemplate:
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$(go.Group, "Vertical",
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{ isLayoutPositioned: false }, // optimization
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{ locationSpot: go.Spot.TopLeft, locationObjectName: "SHAPE" },
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new go.Binding("location", "bounds", function(b) { return b.position; })
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.makeTwoWay(function(p, d) { return new go.Rect(p.x, p.y, d.bounds.width, d.bounds.height); }),
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new go.Binding("isSubGraphExpanded").makeTwoWay(),
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{
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subGraphExpandedChanged: function(g) {
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if (!g.isSubGraphExpanded) return; // only after expanding
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// invalidate all member and external link routes
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g.findSubGraphParts().each(function(n) { if (n instanceof go.Node) n.invalidateConnectedLinks(); });
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}
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},
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$(go.Panel, "Horizontal",
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$("SubGraphExpanderButton"),
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$(go.TextBlock,
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new go.Binding("text", "key"))
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),
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$(go.Shape,
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{ fill: "lightgray", name: "SHAPE" },
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new go.Binding("fill", "color"),
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new go.Binding("desiredSize", "", function(d) { if (d.isSubGraphExpanded === false) return new go.Size(50, 50); else return d.bounds.size; })
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)
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),
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// Define the template for Links
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linkTemplate:
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$(go.Link,
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{ isLayoutPositioned: false }, // optimization
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$(go.Shape),
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$(go.Shape, { toArrow: "OpenTriangle" })
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),
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"animationManager.isEnabled": false
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});
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// This model includes all of the data
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myWholeModel =
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$(go.GraphLinksModel); // must match the model used by the Diagram, below
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// Do not set myDiagram.model = myWholeModel -- that would create a zillion Nodes and Links!
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// In the future Diagram may have built-in support for virtualization.
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// For now, we have to implement virtualization ourselves by having the Diagram's model
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// be different than the "real" model.
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myDiagram.model = // this only holds nodes that should be in the viewport
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$(go.GraphLinksModel); // must match the model, above
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// for now, we have to implement virtualization ourselves
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myDiagram.isVirtualized = true;
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myDiagram.addDiagramListener("ViewportBoundsChanged", onViewportChanged);
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myDiagram.addModelChangedListener(onModelChanged);
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myDiagram.model.makeUniqueKeyFunction = virtualUniqueKey; // ensure uniqueness in myWholeModel
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myDiagram.commandHandler.selectAll = function() { }; // make Select All command a no-op
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myDiagram.delayInitialization(function() { spinDuring("mySpinner", load); });
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}
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// implement a wait spinner in HTML with CSS animation
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function spinDuring(spinner, compute) { // where compute is a function of zero args
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// show the animated spinner
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if (typeof spinner === "string") spinner = document.getElementById(spinner);
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if (spinner) {
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// position it in the middle of the viewport DIV
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var x = Math.floor(myDiagram.div.offsetWidth/2 - spinner.naturalWidth/2);
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var y = Math.floor(myDiagram.div.offsetHeight/2 - spinner.naturalHeight/2);
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spinner.style.left = x + "px";
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spinner.style.top = y + "px";
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spinner.style.display = "inline";
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}
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setTimeout(function() {
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try {
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compute(); // do the computation
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} finally {
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if (spinner) spinner.style.display = "none";
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}
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}, 20);
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}
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function load() {
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// create a lot of data for the myWholeModel
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var total = 123456;
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var sqrt = Math.sqrt(total);
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var data = [];
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var ldata = [];
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for (var i = 0; i < total; i++) {
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data.push({
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key: i, // this node data's key
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color: go.Brush.randomColor(), // the node's color
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//!!!???@@@ this needs to be customized to account for your chosen Node template
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bounds: new go.Rect((i % sqrt) * 100, (i / sqrt) * 100, 70, 20)
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});
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if (i > 0) { // link sequential nodes
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ldata.push({
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from: i - 1,
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to: i
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});
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}
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}
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// create some groups
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for (var i = 0; i < total - 10; i++) {
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if (Math.random() > 0.1) continue; // # groups ~10% of total
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var key = total + i; // key for new group
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var mems = Math.floor(Math.random() * 5) + 1; // number of member nodes in this group
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var sgb = new go.Rect(); // Placeholder-like bounds of the member nodes
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for (var j = 0; j < mems; j++) {
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var d = data[i + j];
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d.group = key; // assign membership
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if (sgb.isEmpty()) sgb.set(d.bounds); else sgb.unionRect(d.bounds);
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}
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sgb.inflate(15, 15); // a bit of padding
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data.push({
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key: key,
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isGroup: true,
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color: "rgba(180,180,180, 0.2)",
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bounds: sgb
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});
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i += mems; // avoid overlapping groups, except for groups that wrap to next row
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}
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myWholeModel.nodeDataArray = data;
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myWholeModel.linkDataArray = ldata;
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// there is no virtualized layout to perform, but we still
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// can't depend on regular bounds computation that depends on all Nodes existing
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myDiagram.fixedBounds = computeDocumentBounds(myWholeModel);
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}
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// The following functions implement virtualization of the Diagram
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// Assume data.bounds is a Rect of the area occupied by the Node in document coordinates.
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// It's not good enough to ensure keys are unique in the limited model that is myDiagram.model --
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// need to ensure uniqueness in myWholeModel.
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function virtualUniqueKey(model, data) {
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myWholeModel.makeNodeDataKeyUnique(data);
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return myWholeModel.getKeyForNodeData(data);
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}
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// The normal mechanism for determining the size of the document depends on all of the
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// Nodes and Links existing, so we need to use a function that depends only on the model data.
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function computeDocumentBounds(model) {
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var b = new go.Rect();
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var ndata = model.nodeDataArray;
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for (var i = 0; i < ndata.length; i++) {
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var d = ndata[i];
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if (!d.bounds) continue;
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if (b.isEmpty()) b.set(d.bounds); else b.unionRect(d.bounds);
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}
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return b;
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}
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// As the user scrolls or zooms, make sure the Parts (Nodes and Links) exist in the viewport.
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function onViewportChanged(e) {
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var diagram = e.diagram;
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// make sure there are Nodes for each node data that is in the viewport
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// or that is connected to such a Node
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var viewb = diagram.viewportBounds; // the new viewportBounds
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var model = diagram.model;
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var oldskips = diagram.skipsUndoManager;
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diagram.skipsUndoManager = true;
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var b = new go.Rect();
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var ndata = myWholeModel.nodeDataArray;
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for (var i = 0; i < ndata.length; i++) {
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var n = ndata[i];
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if (!n.bounds) continue;
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if (n.bounds.intersectsRect(viewb)) {
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addNodeAndGroups(diagram, myWholeModel, n);
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}
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if (model instanceof go.TreeModel) {
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// make sure links to all parent nodes appear
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var parentkey = myWholeModel.getParentKeyForNodeData(n);
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var parent = myWholeModel.findNodeDataForKey(parentkey);
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if (parent !== null) {
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if (n.bounds.intersectsRect(viewb)) { // N is inside viewport
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// so that link to parent appears
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addNodeAndGroups(diagram, myWholeModel, parent);
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var node = diagram.findNodeForData(n);
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if (node !== null) {
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var link = node.findTreeParentLink();
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if (link !== null) {
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// do this now to avoid delayed routing outside of transaction
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link.updateRoute();
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}
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}
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} else { // N is outside of viewport
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// see if there's a parent that is in the viewport,
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// or if the link might cross over the viewport
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b.set(n.bounds);
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b.unionRect(parent.bounds);
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if (b.intersectsRect(viewb)) {
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// add N so that link to parent appears
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addNodeAndGroups(diagram, myWholeModel, n);
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var child = diagram.findNodeForData(n);
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if (child !== null) {
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var link = child.findTreeParentLink();
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if (link !== null) {
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// do this now to avoid delayed routing outside of transaction
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link.updateRoute();
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}
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}
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}
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}
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}
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}
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}
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if (model instanceof go.GraphLinksModel) {
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var ldata = myWholeModel.linkDataArray;
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for (var i = 0; i < ldata.length; i++) {
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var l = ldata[i];
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var fromkey = myWholeModel.getFromKeyForLinkData(l);
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if (fromkey === undefined) continue;
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var from = myWholeModel.findNodeDataForKey(fromkey);
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if (from === null || !from.bounds) continue;
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var tokey = myWholeModel.getToKeyForLinkData(l);
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if (tokey === undefined) continue;
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var to = myWholeModel.findNodeDataForKey(tokey);
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if (to === null || !to.bounds) continue;
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b.set(from.bounds);
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b.unionRect(to.bounds);
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if (b.intersectsRect(viewb)) {
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// also make sure both connected nodes are present,
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// so that link routing is authentic
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addNodeAndGroups(diagram, myWholeModel, from);
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addNodeAndGroups(diagram, myWholeModel, to);
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model.addLinkData(l);
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var link = diagram.findLinkForData(l);
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if (link !== null) {
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// do this now to avoid delayed routing outside of transaction
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link.updateRoute();
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}
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}
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}
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}
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diagram.skipsUndoManager = oldskips;
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if (myRemoveTimer === null) {
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// only remove offscreen nodes after a delay
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myRemoveTimer = setTimeout(function() { removeOffscreen(diagram); }, 3000);
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}
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updateCounts(); // only for this sample
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}
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function addNodeAndGroups(diagram, wholeModel, data) {
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var model = diagram.model;
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model.addNodeData(data);
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var n = diagram.findNodeForData(data);
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if (n !== null) n.ensureBounds();
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var groupkey = wholeModel.getGroupKeyForNodeData(data);
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while (groupkey !== undefined) {
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var gd = wholeModel.findNodeDataForKey(groupkey);
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if (gd !== null) { // is there a containing group data?
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model.addNodeData(gd); // make sure it's added to the diagram
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var g = diagram.findNodeForData(gd);
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if (g !== null) g.ensureBounds();
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}
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// walk up chain of containing group data
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groupkey = wholeModel.getGroupKeyForNodeData(gd);
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}
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}
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function isPartOrGroupSelected(part) {
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if (!part) return false;
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if (part.isSelected) return true;
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return isPartOrGroupSelected(part.containingGroup);
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}
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// occasionally remove Parts that are offscreen from the Diagram
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var myRemoveTimer = null;
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function removeOffscreen(diagram) {
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myRemoveTimer = null;
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var viewb = diagram.viewportBounds;
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var model = diagram.model;
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var remove = []; // collect for later removal
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var removeLinks = new go.Set(); // links connected to a node data to remove
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var it = diagram.nodes;
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while (it.next()) {
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var n = it.value;
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var d = n.data;
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if (d === null) continue;
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if (!n.actualBounds.intersectsRect(viewb) && !isPartOrGroupSelected(n)) {
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// even if the node is out of the viewport, keep it if it is selected or
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// if any link connecting with the node is still in the viewport
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if (!n.linksConnected.any(function(l) { return l.actualBounds.intersectsRect(viewb); })) {
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remove.push(d);
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if (model instanceof go.GraphLinksModel) {
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removeLinks.addAll(n.linksConnected);
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}
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}
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}
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}
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if (remove.length > 0) {
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var oldskips = diagram.skipsUndoManager;
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diagram.skipsUndoManager = true;
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model.removeNodeDataCollection(remove);
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if (model instanceof go.GraphLinksModel) {
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removeLinks.each(function(l) { if (!isPartOrGroupSelected(l)) model.removeLinkData(l.data); });
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}
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diagram.skipsUndoManager = oldskips;
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}
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updateCounts(); // only for this sample
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}
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function onModelChanged(e) { // handle insertions and removals
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if (e.model.skipsUndoManager) return;
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if (e.change === go.ChangedEvent.Insert) {
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if (e.propertyName === "nodeDataArray") {
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myWholeModel.addNodeData(e.newValue);
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} else if (e.propertyName === "linkDataArray") {
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myWholeModel.addLinkData(e.newValue);
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}
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} else if (e.change === go.ChangedEvent.Remove && e.propertyName === "nodeDataArray") {
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if (e.propertyName === "nodeDataArray") {
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myWholeModel.removeNodeData(e.oldValue);
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} else if (e.propertyName === "linkDataArray") {
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myWholeModel.removeLinkData(e.oldValue);
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}
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}
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}
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// end of virtualized Diagram
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// This function is only used in this sample to demonstrate the effects of the virtualization.
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// In a real application you would delete this function and all calls to it.
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function updateCounts() {
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document.getElementById("myMessage1").textContent = myWholeModel.nodeDataArray.length;
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document.getElementById("myMessage2").textContent = myDiagram.nodes.count;
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document.getElementById("myMessage3").textContent = myWholeModel.linkDataArray.length;
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document.getElementById("myMessage4").textContent = myDiagram.links.count;
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}
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</script>
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<style>
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#mySpinner { display: none; position: absolute; z-index: 100; animation: spin 1s linear infinite; }
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@keyframes spin { from { transform: rotate(0deg); } to { transform: rotate(360deg); } }
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</style>
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</head>
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<body onload="init()">
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<div id="sample">
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<div id="myDiagramDiv" style="background-color: white; border: solid 1px black; width: 100%; height: 600px"></div>
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<img id="mySpinner" src="images/spinner.png">
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<div id="description">
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<p>
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This uses a <a>GraphLinksModel</a> but not any <a>Layout</a>.
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It demonstrates the virtualization of Links and Groups as well as simple Nodes.
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Note that the template for Groups does <em>not</em> use a <a>Placeholder</a>.
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</p>
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Node data in Model: <span id="myMessage1"></span>.
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Actual Nodes in Diagram: <span id="myMessage2"></span>.<br />
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Link data in model: <span id="myMessage3"></span>.
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Actual Links in Diagram: <span id="myMessage4"></span>.
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</div>
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</div>
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</body>
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</html>
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Reference in New Issue
Block a user