feat: 后端全量更新 - 含所有本次需求
- Contract.php: 返回合约账户余额(balance_contract) - My.php: 地址管理增加BTC/ETH - AppContract.php: 一键平仓(closeall) - AppProxy.php: 代理专属注册链接 + 分级权限(L1/L2) - site.php: 手续费减半(0.018→0.009) - agent_permission_setup.sql: 代理权限SQL - crypto_news_crawler.py: 新闻自动采集脚本
This commit is contained in:
+338
@@ -0,0 +1,338 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Virtualized Tree with custom layout</title>
|
||||
<!-- Copyright 1998-2020 by Northwoods Software Corporation. -->
|
||||
<meta name="description" content="An example of virtualization where a very simple tree layout sets the bounds for each node data." />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
|
||||
<script src="../release/go.js"></script>
|
||||
<script src="../assets/js/goSamples.js"></script> <!-- this is only for the GoJS Samples framework -->
|
||||
<script id="code">
|
||||
// this controls whether the tree grows deeper towards the right or downwards:
|
||||
var HORIZONTAL = true;
|
||||
|
||||
function init() {
|
||||
if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this
|
||||
var $ = go.GraphObject.make; // for conciseness in defining templates
|
||||
|
||||
// The Diagram just shows what should be visible in the viewport.
|
||||
// Its model does NOT include node data for the whole graph, but only that
|
||||
// which might be visible in the viewport.
|
||||
myDiagram =
|
||||
$(go.Diagram, "myDiagramDiv",
|
||||
{
|
||||
contentAlignment: go.Spot.Center,
|
||||
initialDocumentSpot: go.Spot.Center,
|
||||
initialViewportSpot: go.Spot.Center,
|
||||
|
||||
// Do manual layout in the layoutTree function below, rather than automatic layout using a
|
||||
// TreeLayout which would require the Nodes and Links to exist first for an accurate layout.
|
||||
//layout: $(go.TreeLayout,
|
||||
// { nodeSpacing: 4, compaction: go.TreeLayout.CompactionNone }),
|
||||
// Assume there's no Layout -- all data.bounds are calculated in layoutTree
|
||||
layout: $(go.Layout, { isInitial: false, isOngoing: false }), // never invalidates
|
||||
|
||||
// Define the template for Nodes, used by virtualization.
|
||||
nodeTemplate:
|
||||
$(go.Node, "Auto",
|
||||
{ isLayoutPositioned: false }, // optimization
|
||||
new go.Binding("position", "bounds", function(b) { return b.position; })
|
||||
.makeTwoWay(function(p, d) { return new go.Rect(p.x, p.y, d.bounds.width, d.bounds.height); }),
|
||||
{ width: 70, height: 20 }, // in cooperation with the load function, below
|
||||
$(go.Shape, "Rectangle",
|
||||
new go.Binding("fill", "color")),
|
||||
$(go.TextBlock,
|
||||
{ margin: 2 },
|
||||
new go.Binding("text", "color")),
|
||||
{
|
||||
toolTip:
|
||||
$("ToolTip",
|
||||
$(go.TextBlock, { margin: 3 },
|
||||
new go.Binding("text", "",
|
||||
function(d) { return "key: " + d.key + "\nbounds: " + d.bounds.toString(); }))
|
||||
)
|
||||
}
|
||||
),
|
||||
|
||||
// Define the template for Links
|
||||
linkTemplate:
|
||||
$(go.Link,
|
||||
{
|
||||
isLayoutPositioned: false, // optimization
|
||||
fromSpot: (HORIZONTAL ? go.Spot.Right : go.Spot.Bottom),
|
||||
toSpot: (HORIZONTAL ? go.Spot.Left : go.Spot.Top)
|
||||
},
|
||||
$(go.Shape)
|
||||
),
|
||||
"animationManager.isEnabled": false
|
||||
});
|
||||
|
||||
// This model includes all of the data
|
||||
myWholeModel =
|
||||
$(go.TreeModel); // must match the TreeModel used by the Diagram, below
|
||||
|
||||
// Do not set myDiagram.model = myWholeModel -- that would create a zillion Nodes and Links!
|
||||
// In the future Diagram may have built-in support for virtualization.
|
||||
// For now, we have to implement virtualization ourselves by having the Diagram's model
|
||||
// be different than the "real" model.
|
||||
myDiagram.model = // this only holds nodes that should be in the viewport
|
||||
$(go.TreeModel); // must match the model, above
|
||||
|
||||
// for now, we have to implement virtualization ourselves
|
||||
myDiagram.isVirtualized = true;
|
||||
myDiagram.addDiagramListener("ViewportBoundsChanged", onViewportChanged);
|
||||
|
||||
// This is a status message
|
||||
myLoading =
|
||||
$(go.Part, // this has to set the location or position explicitly
|
||||
{ location: new go.Point(0, 0) },
|
||||
$(go.TextBlock, "loading...",
|
||||
{ stroke: "red", font: "20pt sans-serif" }));
|
||||
|
||||
// temporarily add the status indicator
|
||||
myDiagram.add(myLoading);
|
||||
|
||||
// Allow the myLoading indicator to be shown now,
|
||||
// but allow objects added in load to also be considered part of the initial Diagram.
|
||||
// If you are not going to add temporary initial Parts, don't call delayInitialization.
|
||||
myDiagram.delayInitialization(load);
|
||||
}
|
||||
|
||||
function load() {
|
||||
// create a lot of data for the myWholeModel
|
||||
var total = 123456;
|
||||
var treedata = [];
|
||||
for (var i = 0; i < total; i++) {
|
||||
var d = {
|
||||
key: i, // this node data's key
|
||||
color: go.Brush.randomColor(), // the node's color
|
||||
parent: (i > 0 ? Math.floor(Math.random() * i / 2) : undefined) // the random parent's key
|
||||
};
|
||||
//!!!???@@@ this needs to be customized to account for your chosen Node template
|
||||
d.bounds = new go.Rect(0, 0, 70, 20);
|
||||
treedata.push(d);
|
||||
}
|
||||
myWholeModel.nodeDataArray = treedata;
|
||||
|
||||
// make it faster to get from a model parent data object to all of the children data
|
||||
improveNavigation(myWholeModel);
|
||||
|
||||
// this sets the data.bounds on each node data
|
||||
// and Diagram.fixedBounds on the diagram, so the diagram knows how far it can scroll
|
||||
layoutTree(myWholeModel);
|
||||
|
||||
// remove the status indicator
|
||||
myDiagram.remove(myLoading);
|
||||
}
|
||||
|
||||
// this adds ._parent and ._children properties on each node data
|
||||
function improveNavigation(model) { // this must be a TreeModel
|
||||
var ndata = model.nodeDataArray;
|
||||
// create an Array of child data references for each parent data
|
||||
for (var i = 0; i < ndata.length; i++) {
|
||||
var child = ndata[i];
|
||||
var parentkey = model.getParentKeyForNodeData(child);
|
||||
var parent = model.findNodeDataForKey(parentkey);
|
||||
if (parent) {
|
||||
child._parent = parent;
|
||||
var childarr = parent._children;
|
||||
if (childarr) {
|
||||
childarr.push(child);
|
||||
} else {
|
||||
parent._children = [child];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The following functions implement virtualization of the Diagram
|
||||
// Assume data.bounds is a Rect of the area occupied by the Node in document coordinates.
|
||||
|
||||
// The normal mechanism for determining the size of the document depends on all of the
|
||||
// Nodes and Links existing, so we need to use a function that depends only on the model data.
|
||||
function computeDocumentBounds(model) {
|
||||
var b = new go.Rect();
|
||||
var ndata = model.nodeDataArray;
|
||||
for (var i = 0; i < ndata.length; i++) {
|
||||
var d = ndata[i];
|
||||
if (!d.bounds) continue;
|
||||
if (i === 0) {
|
||||
b.set(d.bounds);
|
||||
} else {
|
||||
b.unionRect(d.bounds);
|
||||
}
|
||||
}
|
||||
return b;
|
||||
}
|
||||
|
||||
// As the user scrolls or zooms, make sure the Parts (Nodes and Links) exist in the viewport.
|
||||
function onViewportChanged(e) {
|
||||
var diagram = e.diagram;
|
||||
// make sure there are Nodes for each node data that is in the viewport
|
||||
// or that is connected to such a Node
|
||||
var viewb = diagram.viewportBounds; // the new viewportBounds
|
||||
var model = diagram.model;
|
||||
|
||||
var oldskips = diagram.skipsUndoManager;
|
||||
diagram.skipsUndoManager = true;
|
||||
|
||||
var b = new go.Rect();
|
||||
var ndata = myWholeModel.nodeDataArray;
|
||||
for (var i = 0; i < ndata.length; i++) {
|
||||
var n = ndata[i];
|
||||
if (!n.bounds) continue;
|
||||
if (n.bounds.intersectsRect(viewb)) {
|
||||
model.addNodeData(n);
|
||||
}
|
||||
// make sure links to all parent nodes appear
|
||||
var parentkey = myWholeModel.getParentKeyForNodeData(n);
|
||||
var parent = myWholeModel.findNodeDataForKey(parentkey);
|
||||
if (parent !== null) {
|
||||
if (n.bounds.intersectsRect(viewb)) { // N is inside viewport
|
||||
model.addNodeData(parent); // so that link to parent appears
|
||||
} else { // N is outside of viewport
|
||||
// see if there's a parent that is in the viewport,
|
||||
// or if the link might cross over the viewport
|
||||
b.set(n.bounds);
|
||||
b.unionRect(parent.bounds);
|
||||
if (b.intersectsRect(viewb)) {
|
||||
model.addNodeData(n); // add N so that link to parent appears
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
diagram.skipsUndoManager = oldskips;
|
||||
|
||||
if (myRemoveTimer === null) {
|
||||
// only remove offscreen nodes after a delay
|
||||
myRemoveTimer = setTimeout(function() { removeOffscreen(diagram); }, 3000);
|
||||
}
|
||||
|
||||
updateCounts(); // only for this sample
|
||||
}
|
||||
|
||||
// occasionally remove Parts that are offscreen from the Diagram
|
||||
var myRemoveTimer = null;
|
||||
|
||||
function removeOffscreen(diagram) {
|
||||
myRemoveTimer = null;
|
||||
|
||||
var viewb = diagram.viewportBounds;
|
||||
var model = diagram.model;
|
||||
var remove = []; // collect for later removal
|
||||
var it = diagram.nodes;
|
||||
while (it.next()) {
|
||||
var n = it.value;
|
||||
var d = n.data;
|
||||
if (d === null) continue;
|
||||
if (!n.actualBounds.intersectsRect(viewb) && !n.isSelected) {
|
||||
// even if the node is out of the viewport, keep it if it is selected or
|
||||
// if any link connecting with the node is still in the viewport
|
||||
if (!n.linksConnected.any(function(l) { return l.actualBounds.intersectsRect(viewb); })) {
|
||||
remove.push(d);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (remove.length > 0) {
|
||||
var oldskips = diagram.skipsUndoManager;
|
||||
diagram.skipsUndoManager = true;
|
||||
model.removeNodeDataCollection(remove);
|
||||
diagram.skipsUndoManager = oldskips;
|
||||
}
|
||||
|
||||
updateCounts(); // only for this sample
|
||||
}
|
||||
// end of virtualized Diagram
|
||||
|
||||
|
||||
// A very simple tree layout.
|
||||
// Basic tree layout parameters
|
||||
var nodeSpacing = 4;
|
||||
var layerSpacing = 50;
|
||||
|
||||
// Layout the whole tree just using the model, not any Nodes or Links.
|
||||
function layoutTree(model) {
|
||||
var ndata = model.nodeDataArray;
|
||||
// layout each tree root
|
||||
if (HORIZONTAL) {
|
||||
var y = 0;
|
||||
for (var i = 0; i < ndata.length; i++) {
|
||||
var d = ndata[i];
|
||||
// is this a root node?
|
||||
if (!d._parent) {
|
||||
y = walkTreeH(d, 0, y) + d.bounds.height + nodeSpacing;
|
||||
}
|
||||
}
|
||||
} else { // !HORIZONTAL
|
||||
var x = 0;
|
||||
for (var i = 0; i < ndata.length; i++) {
|
||||
var d = ndata[i];
|
||||
// is this a root node?
|
||||
if (!d._parent) {
|
||||
x = walkTreeV(d, x, 0) + d.bounds.width + nodeSpacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// can't depend on regular bounds computation that depends on all Nodes existing
|
||||
myDiagram.fixedBounds = computeDocumentBounds(model);
|
||||
}
|
||||
|
||||
// Walk subtrees from each root node, positioning as we go.
|
||||
function walkTreeH(parent, oldx, oldy) { // HORIZONTAL
|
||||
var origy = oldy;
|
||||
var newy = oldy;
|
||||
var childarr = parent._children;
|
||||
if (childarr) {
|
||||
for (var i = 0; i < childarr.length; i++) {
|
||||
var child = childarr[i];
|
||||
newy = walkTreeH(child, oldx + child.bounds.width + layerSpacing, oldy);
|
||||
oldy = newy + child.bounds.height + nodeSpacing;
|
||||
}
|
||||
}
|
||||
parent.bounds.x = oldx;
|
||||
parent.bounds.y = (origy + newy) / 2;
|
||||
return newy;
|
||||
}
|
||||
|
||||
function walkTreeV(parent, oldx, oldy) { // !HORIZONTAL
|
||||
var origx = oldx;
|
||||
var newx = oldx;
|
||||
var childarr = parent._children;
|
||||
if (childarr) {
|
||||
for (var i = 0; i < childarr.length; i++) {
|
||||
var child = childarr[i];
|
||||
newx = walkTreeV(child, oldx, oldy + child.bounds.height + layerSpacing);
|
||||
oldx = newx + child.bounds.width + nodeSpacing;
|
||||
}
|
||||
}
|
||||
parent.bounds.x = (origx + newx) / 2;
|
||||
parent.bounds.y = oldy;
|
||||
return newx;
|
||||
}
|
||||
// end of layoutTree functionality
|
||||
|
||||
// This function is only used in this sample to demonstrate the effects of the virtualization.
|
||||
// In a real application you would delete this function and all calls to it.
|
||||
function updateCounts() {
|
||||
document.getElementById("myMessage1").textContent = myWholeModel.nodeDataArray.length;
|
||||
document.getElementById("myMessage2").textContent = myDiagram.nodes.count;
|
||||
document.getElementById("myMessage4").textContent = myDiagram.links.count;
|
||||
}
|
||||
</script>
|
||||
</head>
|
||||
<body onload="init()">
|
||||
<div id="sample">
|
||||
<div id="myDiagramDiv" style="background-color: white; border: solid 1px black; width: 100%; height: 600px"></div>
|
||||
<div id="description">
|
||||
<p>This uses a <a>TreeModel</a> but not <a>TreeLayout</a>.</p>
|
||||
Node data in Model: <span id="myMessage1"></span>.
|
||||
Actual Nodes in Diagram: <span id="myMessage2"></span>.
|
||||
Actual Links in Diagram: <span id="myMessage4"></span>.
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user