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160 lines
6.8 KiB
JavaScript
Executable File
160 lines
6.8 KiB
JavaScript
Executable File
/*
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* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
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*/
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/*
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* This is an extension and not part of the main GoJS library.
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* Note that the API for this class may change with any version, even point releases.
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* If you intend to use an extension in production, you should copy the code to your own source directory.
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* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
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* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
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*/
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import * as go from '../release/go-module.js';
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// A "ScrollingTable" Panel
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// This also defines an "AutoRepeatButton" Panel,
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// which is used by the scrollbar in the "ScrollingTable" Panel.
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// This defines a custom "Button" that automatically repeats its click
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// action when the user holds down the mouse.
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// The first optional argument may be a number indicating the number of milliseconds
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// to wait between calls to the click function. Default is 50.
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// The second optional argument may be a number indicating the number of milliseconds
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// to delay before starting calls to the click function. Default is 500.
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// Example:
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// $("AutoRepeatButton", 150, // slower than the default 50 milliseconds between calls
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// {
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// click: function(e, button) { doSomething(button.part); }
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// },
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// $(go.Shape, "Circle", { width: 8, height: 8 })
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// )
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go.GraphObject.defineBuilder('AutoRepeatButton', function (args) {
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const repeat = go.GraphObject.takeBuilderArgument(args, 50, function (x) { return typeof x === "number"; });
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const delay = go.GraphObject.takeBuilderArgument(args, 500, function (x) { return typeof x === "number"; });
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const $ = go.GraphObject.make;
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// some internal helper functions for auto-repeating
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function delayClicking(e, obj) {
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endClicking(e, obj);
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if (obj.click) {
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obj._timer =
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setTimeout(function () { repeatClicking(e, obj); }, delay); // wait milliseconds before starting clicks
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}
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}
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function repeatClicking(e, obj) {
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if (obj._timer)
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clearTimeout(obj._timer);
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if (obj.click) {
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obj._timer =
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setTimeout(function () {
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if (obj.click) {
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(obj.click)(e, obj);
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repeatClicking(e, obj);
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}
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}, repeat); // milliseconds between clicks
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}
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}
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function endClicking(e, obj) {
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if (obj._timer) {
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clearTimeout(obj._timer);
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obj._timer = undefined;
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}
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}
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return $('Button', { actionDown: delayClicking, actionUp: endClicking });
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});
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// Create a scrolling Table Panel, whose name is given as the optional first argument.
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// If not given the name defaults to "TABLE".
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// Example use:
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// $("ScrollingTable", "TABLE",
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// new go.Binding("TABLE.itemArray", "someArrayProperty"),
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// ...)
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// Note that if you have more than one of these in a Part,
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// you'll want to make sure each one has a unique name.
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go.GraphObject.defineBuilder('ScrollingTable', function (args) {
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const $ = go.GraphObject.make;
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const tablename = go.GraphObject.takeBuilderArgument(args, 'TABLE');
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// an internal helper function for actually performing a scrolling operation
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function incrTableIndex(obj, i) {
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const diagram = obj.diagram;
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if (!obj.panel || !obj.panel.panel || !obj.panel.panel.panel)
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return;
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const table = obj.panel.panel.panel.findObject(tablename);
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if (i === +Infinity || i === -Infinity) { // page up or down
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const tabh = table.actualBounds.height;
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const rowh = table.elt(table.topIndex).actualBounds.height; // assume each row has same height?
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if (i === +Infinity) {
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i = Math.max(1, Math.ceil(tabh / rowh) - 1);
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}
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else {
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i = -Math.max(1, Math.ceil(tabh / rowh) - 1);
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}
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}
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let idx = table.topIndex + i;
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if (idx < 0)
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idx = 0;
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else if (idx >= table.rowCount - 1)
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idx = table.rowCount - 1;
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if (table.topIndex !== idx) {
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if (diagram !== null)
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diagram.startTransaction('scroll');
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table.topIndex = idx;
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const node = table.part; // may need to reroute links if the table contains any ports
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if (node instanceof go.Node)
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node.invalidateConnectedLinks();
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updateScrollBar(table);
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if (diagram !== null)
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diagram.commitTransaction('scroll');
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}
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}
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function updateScrollBar(table) {
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if (table.panel === null)
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return;
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const bar = table.panel.elt(1); // the scrollbar is a sibling of the table
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if (!bar)
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return;
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const idx = table.topIndex;
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const up = bar.findObject('UP');
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if (up)
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up.opacity = (idx > 0) ? 1.0 : 0.3;
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const down = bar.findObject('DOWN');
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if (down)
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down.opacity = (idx < table.rowCount - 1) ? 1.0 : 0.3;
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const tabh = bar.actualBounds.height;
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let rowh = table.elt(idx).actualBounds.height; // ?? assume each row has same height?
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if (rowh === 0 && idx < table.rowCount - 2)
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rowh = table.elt(idx + 1).actualBounds.height;
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const numVisibleRows = Math.max(1, Math.ceil(tabh / rowh) - 1);
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const needed = idx > 0 || idx + numVisibleRows <= table.rowCount;
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bar.opacity = needed ? 1.0 : 0.0;
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}
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return $(go.Panel, 'Table', {
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_updateScrollBar: updateScrollBar
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},
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// this actually holds the item elements
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$(go.Panel, 'Table', {
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name: tablename,
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column: 0,
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stretch: go.GraphObject.Fill,
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background: 'whitesmoke',
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rowSizing: go.RowColumnDefinition.None,
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defaultAlignment: go.Spot.Top
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}),
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// this is the scrollbar
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$(go.RowColumnDefinition, { column: 1, sizing: go.RowColumnDefinition.None }), $(go.Panel, 'Table', { column: 1, stretch: go.GraphObject.Vertical, background: '#DDDDDD' },
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// the scroll up button
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$('AutoRepeatButton', {
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name: 'UP',
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row: 0,
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alignment: go.Spot.Top,
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'ButtonBorder.figure': 'Rectangle',
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'ButtonBorder.fill': 'lightgray',
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click: function (e, obj) { incrTableIndex(obj, -1); }
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}, $(go.Shape, 'TriangleUp', { stroke: null, desiredSize: new go.Size(6, 6) })),
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// (someday implement a thumb here and support dragging to scroll)
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// the scroll down button
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$('AutoRepeatButton', {
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name: 'DOWN',
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row: 2,
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alignment: go.Spot.Bottom,
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'ButtonBorder.figure': 'Rectangle',
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'ButtonBorder.fill': 'lightgray',
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click: function (e, obj) { incrTableIndex(obj, +1); }
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}, $(go.Shape, 'TriangleDown', { stroke: null, desiredSize: new go.Size(6, 6) }))));
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});
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