- Contract.php: 返回合约账户余额(balance_contract) - My.php: 地址管理增加BTC/ETH - AppContract.php: 一键平仓(closeall) - AppProxy.php: 代理专属注册链接 + 分级权限(L1/L2) - site.php: 手续费减半(0.018→0.009) - agent_permission_setup.sql: 代理权限SQL - crypto_news_crawler.py: 新闻自动采集脚本
601 lines
26 KiB
JavaScript
Executable File
601 lines
26 KiB
JavaScript
Executable File
/*
|
|
* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
|
|
*/
|
|
var __extends = (this && this.__extends) || (function () {
|
|
var extendStatics = function (d, b) {
|
|
extendStatics = Object.setPrototypeOf ||
|
|
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
|
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
|
return extendStatics(d, b);
|
|
};
|
|
return function (d, b) {
|
|
extendStatics(d, b);
|
|
function __() { this.constructor = d; }
|
|
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
|
};
|
|
})();
|
|
(function (factory) {
|
|
if (typeof module === "object" && typeof module.exports === "object") {
|
|
var v = factory(require, exports);
|
|
if (v !== undefined) module.exports = v;
|
|
}
|
|
else if (typeof define === "function" && define.amd) {
|
|
define(["require", "exports", "../release/go.js"], factory);
|
|
}
|
|
})(function (require, exports) {
|
|
"use strict";
|
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
exports.SwimLaneLayout = void 0;
|
|
/*
|
|
* This is an extension and not part of the main GoJS library.
|
|
* Note that the API for this class may change with any version, even point releases.
|
|
* If you intend to use an extension in production, you should copy the code to your own source directory.
|
|
* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
|
|
* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
|
|
*/
|
|
var go = require("../release/go.js");
|
|
/**
|
|
* A custom LayeredDigraphLayout that knows about "lanes"
|
|
* and that positions each node in its respective lane.
|
|
|
|
* This assumes that each Node.data.lane property is a string that names the lane the node should be in.
|
|
* You can set the {@link #laneProperty} property to use a different data property name.
|
|
* It is commonplace to set this property to be the same as the {@link GraphLinksModel#nodeGroupKeyProperty},
|
|
* so that the one property indicates that a particular node data is a member of a particular group
|
|
* and thus that that group represents a lane.
|
|
|
|
* The lanes can be sorted by specifying the {@link #laneComparer} function.
|
|
|
|
* You can add extra space between the lanes by increasing {@link #laneSpacing} from its default of zero.
|
|
* That number's unit is columns, {@link LayeredDigraphLayout#columnSpacing}, not in document coordinates.
|
|
* @category Layout Extension
|
|
*/
|
|
var SwimLaneLayout = /** @class */ (function (_super) {
|
|
__extends(SwimLaneLayout, _super);
|
|
function SwimLaneLayout() {
|
|
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
// settable properties
|
|
_this._laneProperty = "lane"; // how to get lane identifier string from node data
|
|
_this._laneNames = []; // lane names, may be sorted using this.laneComparer
|
|
_this._laneComparer = null;
|
|
_this._laneSpacing = 0; // in columns
|
|
_this._router = { linkSpacing: 4 };
|
|
_this._reducer = null;
|
|
// computed, read-only state
|
|
_this._lanePositions = new go.Map(); // lane names --> start columns, left to right
|
|
_this._laneBreadths = new go.Map(); // lane names --> needed width in columns
|
|
// internal state
|
|
_this._layers = [[]];
|
|
_this._neededSpaces = [];
|
|
return _this;
|
|
}
|
|
Object.defineProperty(SwimLaneLayout.prototype, "laneProperty", {
|
|
/**
|
|
* Gets or sets the name of the data property that holds the string which is the name of the lane that the node should be in.
|
|
* The default value is "lane".
|
|
*/
|
|
get: function () { return this._laneProperty; },
|
|
set: function (val) {
|
|
if (typeof val !== 'string' && typeof val !== 'function')
|
|
throw new Error("new value for SwimLaneLayout.laneProperty must be a property name, not: " + val);
|
|
if (this._laneProperty !== val) {
|
|
this._laneProperty = val;
|
|
this.invalidateLayout();
|
|
}
|
|
},
|
|
enumerable: false,
|
|
configurable: true
|
|
});
|
|
Object.defineProperty(SwimLaneLayout.prototype, "laneNames", {
|
|
/**
|
|
* Gets or sets an Array of lane names.
|
|
* If you set this before a layout happens, it will use those lanes in that order.
|
|
* Any additional lane names that it discovers will be added to the end of this Array.
|
|
*
|
|
* This property is reset to an empty Array at the end of each layout.
|
|
* The default value is an empty Array.
|
|
*/
|
|
get: function () { return this._laneNames; },
|
|
set: function (val) {
|
|
if (!Array.isArray(val))
|
|
throw new Error("new value for SwimLaneLayout.laneNames must be an Array, not: " + val);
|
|
if (this._laneNames !== val) {
|
|
this._laneNames = val;
|
|
this.invalidateLayout();
|
|
}
|
|
},
|
|
enumerable: false,
|
|
configurable: true
|
|
});
|
|
Object.defineProperty(SwimLaneLayout.prototype, "laneComparer", {
|
|
/**
|
|
* Gets or sets a function by which to compare lane names, for ordering the lanes within the {@link #laneNames} Array.
|
|
* By default the function is null -- the lanes are not sorted.
|
|
*/
|
|
get: function () { return this._laneComparer; },
|
|
set: function (val) {
|
|
if (typeof val !== 'function')
|
|
throw new Error("new value for SwimLaneLayout.laneComparer must be a function, not: " + val);
|
|
if (this._laneComparer !== val) {
|
|
this._laneComparer = val;
|
|
this.invalidateLayout();
|
|
}
|
|
},
|
|
enumerable: false,
|
|
configurable: true
|
|
});
|
|
Object.defineProperty(SwimLaneLayout.prototype, "laneSpacing", {
|
|
/**
|
|
* Gets or sets the amount of additional space it allocates between the lanes.
|
|
* This number specifies the number of columns, with the same meaning as {@link LayeredDigraphLayout#columnSpacing}.
|
|
* The number unit is not in document coordinate or pixels.
|
|
* The default value is zero columns.
|
|
*/
|
|
get: function () { return this._laneSpacing; },
|
|
set: function (val) {
|
|
if (typeof val !== 'number')
|
|
throw new Error("new value for SwimLaneLayout.laneSpacing must be a number, not: " + val);
|
|
if (this._laneSpacing !== val) {
|
|
this._laneSpacing = val;
|
|
this.invalidateLayout();
|
|
}
|
|
},
|
|
enumerable: false,
|
|
configurable: true
|
|
});
|
|
Object.defineProperty(SwimLaneLayout.prototype, "router", {
|
|
/**
|
|
* @hidden
|
|
*/
|
|
get: function () { return this._router; },
|
|
set: function (val) {
|
|
if (this._router !== val) {
|
|
this._router = val;
|
|
this.invalidateLayout();
|
|
}
|
|
},
|
|
enumerable: false,
|
|
configurable: true
|
|
});
|
|
Object.defineProperty(SwimLaneLayout.prototype, "reducer", {
|
|
/**
|
|
* @hidden
|
|
*/
|
|
get: function () { return this._reducer; },
|
|
set: function (val) {
|
|
if (this._reducer !== val) {
|
|
this._reducer = val;
|
|
if (val) {
|
|
var lay_1 = this;
|
|
val.findLane = function (v) { return lay_1.getLane(v); };
|
|
val.getIndex = function (v) { return v.index; };
|
|
val.getBary = function (v) { return v.bary || 0; };
|
|
val.setBary = function (v, val) { v.bary = val; };
|
|
val.getConnectedNodesIterator = function (v) { return v.vertexes; };
|
|
}
|
|
this.invalidateLayout();
|
|
}
|
|
},
|
|
enumerable: false,
|
|
configurable: true
|
|
});
|
|
Object.defineProperty(SwimLaneLayout.prototype, "lanePositions", {
|
|
/**
|
|
* The computed positions of each lane,
|
|
* in the form of a {@link Map} mapping lane names (strings) to numbers.
|
|
*/
|
|
get: function () { return this._lanePositions; },
|
|
enumerable: false,
|
|
configurable: true
|
|
});
|
|
Object.defineProperty(SwimLaneLayout.prototype, "laneBreadths", {
|
|
/**
|
|
* The computed breadths (widths or heights depending on the direction) of each lane,
|
|
* in the form of a {@link Map} mapping lane names (strings) to numbers.
|
|
*/
|
|
get: function () { return this._laneBreadths; },
|
|
enumerable: false,
|
|
configurable: true
|
|
});
|
|
/**
|
|
* @hidden
|
|
* @param coll
|
|
*/
|
|
SwimLaneLayout.prototype.doLayout = function (coll) {
|
|
this.lanePositions.clear(); // lane names --> start columns, left to right
|
|
this.laneBreadths.clear(); // lane names --> needed width in columns
|
|
this._layers = [[]];
|
|
this._neededSpaces = [];
|
|
_super.prototype.doLayout.call(this, coll);
|
|
this.lanePositions.clear();
|
|
this.laneBreadths.clear();
|
|
this._layers = [[]];
|
|
this._neededSpaces = [];
|
|
this.laneNames = []; // clear out for next layout
|
|
};
|
|
/**
|
|
* @hidden
|
|
* @param v
|
|
* @param topleft
|
|
*/
|
|
SwimLaneLayout.prototype.nodeMinLayerSpace = function (v, topleft) {
|
|
if (!this._neededSpaces)
|
|
this._neededSpaces = this.computeNeededLayerSpaces(this.network);
|
|
if (v.node === null)
|
|
return 0;
|
|
var lay = v.layer;
|
|
if (!topleft) {
|
|
if (lay > 0)
|
|
lay--;
|
|
}
|
|
var overlaps = (this._neededSpaces[lay] || 0) / 2;
|
|
var edges = this.countEdgesForDirection(v, (this.direction > 135) ? !topleft : topleft);
|
|
var needed = Math.max(overlaps, edges) * this.router.linkSpacing * 1.5;
|
|
if (this.direction === 90 || this.direction === 270) {
|
|
if (topleft) {
|
|
return v.focus.y + 10 + needed;
|
|
}
|
|
else {
|
|
return v.bounds.height - v.focus.y + 10 + needed;
|
|
}
|
|
}
|
|
else {
|
|
if (topleft) {
|
|
return v.focus.x + 10 + needed;
|
|
}
|
|
else {
|
|
return v.bounds.width - v.focus.x + 10 + needed;
|
|
}
|
|
}
|
|
};
|
|
SwimLaneLayout.prototype.countEdgesForDirection = function (vertex, topleft) {
|
|
var c = 0;
|
|
var lay = vertex.layer;
|
|
vertex.edges.each(function (e) {
|
|
if (topleft) {
|
|
if (e.getOtherVertex(vertex).layer >= lay)
|
|
c++;
|
|
}
|
|
else {
|
|
if (e.getOtherVertex(vertex).layer <= lay)
|
|
c++;
|
|
}
|
|
});
|
|
return c;
|
|
};
|
|
SwimLaneLayout.prototype.computeNeededLayerSpaces = function (net) {
|
|
// group all edges by their connected vertexes' least layer
|
|
var layerMinEdges = [];
|
|
net.edges.each(function (e) {
|
|
// consider all edges, including dummy ones!
|
|
var f = e.fromVertex;
|
|
var t = e.toVertex;
|
|
if (f.column === t.column)
|
|
return; // skip edges that don't go between columns
|
|
if (Math.abs(f.layer - t.layer) > 1)
|
|
return; // skip edges that don't go between adjacent layers
|
|
var lay = Math.min(f.layer, t.layer);
|
|
var arr = layerMinEdges[lay];
|
|
if (!arr)
|
|
arr = layerMinEdges[lay] = [];
|
|
arr.push(e);
|
|
});
|
|
// sort each array of edges by their lowest connected vertex column
|
|
// for edges with the same minimum column, sort by their maximum column
|
|
var layerMaxEdges = []; // same as layerMinEdges, but sorted by maximum column
|
|
layerMinEdges.forEach(function (arr, lay) {
|
|
if (!arr)
|
|
return;
|
|
arr.sort(function (e1, e2) {
|
|
var f1c = e1.fromVertex.column;
|
|
var t1c = e1.toVertex.column;
|
|
var f2c = e2.fromVertex.column;
|
|
var t2c = e2.toVertex.column;
|
|
var e1mincol = Math.min(f1c, t1c);
|
|
var e2mincol = Math.min(f2c, t2c);
|
|
if (e1mincol > e2mincol)
|
|
return 1;
|
|
if (e1mincol < e2mincol)
|
|
return -1;
|
|
var e1maxcol = Math.max(f1c, t1c);
|
|
var e2maxcol = Math.max(f2c, t2c);
|
|
if (e1maxcol > e2maxcol)
|
|
return 1;
|
|
if (e1maxcol < e2maxcol)
|
|
return -1;
|
|
return 0;
|
|
});
|
|
layerMaxEdges[lay] = arr.slice(0);
|
|
layerMaxEdges[lay].sort(function (e1, e2) {
|
|
var f1c = e1.fromVertex.column;
|
|
var t1c = e1.toVertex.column;
|
|
var f2c = e2.fromVertex.column;
|
|
var t2c = e2.toVertex.column;
|
|
var e1maxcol = Math.max(f1c, t1c);
|
|
var e2maxcol = Math.max(f2c, t2c);
|
|
if (e1maxcol > e2maxcol)
|
|
return 1;
|
|
if (e1maxcol < e2maxcol)
|
|
return -1;
|
|
var e1mincol = Math.min(f1c, t1c);
|
|
var e2mincol = Math.min(f2c, t2c);
|
|
if (e1mincol > e2mincol)
|
|
return 1;
|
|
if (e1mincol < e2mincol)
|
|
return -1;
|
|
return 0;
|
|
});
|
|
});
|
|
// run through each array of edges to count how many overlaps there might be
|
|
var layerOverlaps = [];
|
|
layerMinEdges.forEach(function (arr, lay) {
|
|
var mins = arr; // sorted by min column
|
|
var maxs = layerMaxEdges[lay]; // sorted by max column
|
|
var maxoverlap = 0; // maximum count for this layer
|
|
if (mins && maxs && mins.length > 1 && maxs.length > 1) {
|
|
var mini = 0;
|
|
var min = null;
|
|
var maxi = 0;
|
|
var max = null;
|
|
while (mini < mins.length || maxi < maxs.length) {
|
|
if (mini < mins.length)
|
|
min = mins[mini];
|
|
var mincol = min ? Math.min(min.fromVertex.column, min.toVertex.column) : 0;
|
|
if (maxi < maxs.length)
|
|
max = maxs[maxi];
|
|
var maxcol = max ? Math.max(max.fromVertex.column, max.toVertex.column) : Infinity;
|
|
maxoverlap = Math.max(maxoverlap, Math.abs(mini - maxi));
|
|
if (mincol <= maxcol && mini < mins.length) {
|
|
mini++;
|
|
}
|
|
else if (maxi < maxs.length) {
|
|
maxi++;
|
|
}
|
|
}
|
|
}
|
|
layerOverlaps[lay] = maxoverlap * 1.5; // # of parallel links
|
|
});
|
|
return layerOverlaps;
|
|
};
|
|
SwimLaneLayout.prototype.setupLanes = function () {
|
|
// set up some data structures
|
|
var layout = this;
|
|
var laneNameSet = new go.Set().addAll(this.laneNames);
|
|
var laneIndexes = new go.Map(); // lane names --> index when sorted
|
|
var vit = this.network.vertexes.iterator;
|
|
while (vit.next()) {
|
|
var v = vit.value;
|
|
var lane = this.getLane(v); // cannot call findLane yet
|
|
if (lane !== null && !laneNameSet.has(lane)) {
|
|
laneNameSet.add(lane);
|
|
this.laneNames.push(lane);
|
|
}
|
|
var layer = v.layer;
|
|
if (layer >= 0) {
|
|
var arr = this._layers[layer];
|
|
if (!arr) {
|
|
this._layers[layer] = [v];
|
|
}
|
|
else {
|
|
arr.push(v);
|
|
}
|
|
}
|
|
}
|
|
// sort laneNames and initialize laneIndexes
|
|
if (typeof this.laneComparer === "function")
|
|
this.laneNames.sort(this.laneComparer);
|
|
for (var i = 0; i < this.laneNames.length; i++) {
|
|
laneIndexes.add(this.laneNames[i], i);
|
|
}
|
|
// now OK to call findLane
|
|
// sort vertexes so that vertexes are grouped by lane
|
|
for (var i = 0; i <= this.maxLayer; i++) {
|
|
this._layers[i].sort(function (a, b) { return layout.compareVertexes(a, b); });
|
|
}
|
|
};
|
|
/**
|
|
* @hidden
|
|
* Replace the standard reduceCrossings behavior so that it respects lanes.
|
|
*/
|
|
SwimLaneLayout.prototype.reduceCrossings = function () {
|
|
this.setupLanes();
|
|
// this just cares about the .index and ignores .column
|
|
var layers = this._layers;
|
|
var red = this.reducer;
|
|
if (red) {
|
|
for (var i = 0; i < layers.length - 1; i++) {
|
|
red.reduceCrossings(layers[i], layers[i + 1]);
|
|
layers[i].forEach(function (v, j) { v.index = j; });
|
|
}
|
|
for (var i = layers.length - 1; i > 0; i--) {
|
|
red.reduceCrossings(layers[i], layers[i - 1]);
|
|
layers[i].forEach(function (v, j) { v.index = j; });
|
|
}
|
|
}
|
|
this.computeLanes(); // and recompute all vertex.column values
|
|
};
|
|
SwimLaneLayout.prototype.computeLanes = function () {
|
|
// compute needed width for each lane, in columns
|
|
for (var i = 0; i < this.laneNames.length; i++) {
|
|
var lane = this.laneNames[i];
|
|
this.laneBreadths.add(lane, this.computeMinLaneWidth(lane));
|
|
}
|
|
var lwidths = new go.Map(); // reused for each layer
|
|
var _loop_1 = function (i) {
|
|
var arr = this_1._layers[i];
|
|
if (arr) {
|
|
var layout_1 = this_1;
|
|
// now run through Array finding width (in columns) of each lane
|
|
// and max with this.laneBreadths.get(lane)
|
|
for (var j = 0; j < arr.length; j++) {
|
|
var v = arr[j];
|
|
var w = this_1.nodeMinColumnSpace(v, true) + 1 + this_1.nodeMinColumnSpace(v, false);
|
|
var ln = this_1.findLane(v) || "";
|
|
var totw = lwidths.get(ln);
|
|
if (totw === null) {
|
|
lwidths.set(ln, w);
|
|
}
|
|
else {
|
|
lwidths.set(ln, totw + w);
|
|
}
|
|
}
|
|
lwidths.each(function (kvp) {
|
|
var lane = kvp.key;
|
|
var colsInLayer = kvp.value;
|
|
var colsMax = layout_1.laneBreadths.get(lane) || 0;
|
|
if (colsInLayer > colsMax)
|
|
layout_1.laneBreadths.set(lane, colsInLayer);
|
|
});
|
|
lwidths.clear();
|
|
}
|
|
};
|
|
var this_1 = this;
|
|
for (var i = 0; i <= this.maxLayer; i++) {
|
|
_loop_1(i);
|
|
}
|
|
// compute starting positions for each lane
|
|
var x = 0;
|
|
for (var i = 0; i < this.laneNames.length; i++) {
|
|
var lane = this.laneNames[i];
|
|
this.lanePositions.set(lane, x);
|
|
var w = this.laneBreadths.get(lane) || 0;
|
|
x += w + this.laneSpacing;
|
|
}
|
|
this.renormalizeColumns();
|
|
};
|
|
SwimLaneLayout.prototype.renormalizeColumns = function () {
|
|
// set new column and index on each vertex
|
|
for (var i = 0; i < this._layers.length; i++) {
|
|
var prevlane = null;
|
|
var c = 0;
|
|
var arr = this._layers[i];
|
|
for (var j = 0; j < arr.length; j++) {
|
|
var v = arr[j];
|
|
v.index = j;
|
|
var l = this.findLane(v);
|
|
if (l && prevlane !== l) {
|
|
c = this.lanePositions.get(l) || 0;
|
|
var w = this.laneBreadths.get(l) || 0;
|
|
// compute needed breadth within lane, in columns
|
|
var z = this.nodeMinColumnSpace(v, true) + 1 + this.nodeMinColumnSpace(v, false);
|
|
var k = j + 1;
|
|
while (k < arr.length && this.findLane(arr[k]) === l) {
|
|
var vz = arr[k];
|
|
z += this.nodeMinColumnSpace(vz, true) + 1 + this.nodeMinColumnSpace(vz, false);
|
|
k++;
|
|
}
|
|
// if there is extra space, shift the vertexes to the middle of the lane
|
|
if (z < w) {
|
|
c += Math.floor((w - z) / 2);
|
|
}
|
|
}
|
|
c += this.nodeMinColumnSpace(v, true);
|
|
v.column = c;
|
|
c += 1;
|
|
c += this.nodeMinColumnSpace(v, false);
|
|
prevlane = l;
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* Return the minimum lane width, in columns
|
|
* @param lane
|
|
*/
|
|
SwimLaneLayout.prototype.computeMinLaneWidth = function (lane) { return 0; };
|
|
/**
|
|
* @hidden
|
|
* Disable normal straightenAndPack behavior, which would mess up the columns.
|
|
*/
|
|
SwimLaneLayout.prototype.straightenAndPack = function () { };
|
|
/**
|
|
* Given a vertex, get the lane (name) that its node belongs in.
|
|
* If the lane appears to be undefined, this returns the empty string.
|
|
* For dummy vertexes (with no node) this will return null.
|
|
* @param v
|
|
*/
|
|
SwimLaneLayout.prototype.getLane = function (v) {
|
|
if (v === null)
|
|
return null;
|
|
var node = v.node;
|
|
if (node !== null) {
|
|
var data = node.data;
|
|
if (data !== null) {
|
|
var lane = null;
|
|
if (typeof this.laneProperty === "function") {
|
|
lane = this.laneProperty(data);
|
|
}
|
|
else {
|
|
lane = data[this.laneProperty];
|
|
}
|
|
if (typeof lane === "string")
|
|
return lane;
|
|
return ""; // default lane
|
|
}
|
|
}
|
|
return null;
|
|
};
|
|
/**
|
|
* This is just like {@link #getLane} but handles dummy vertexes
|
|
* for which the {@link #getLane} returns null by returning the
|
|
* lane of the edge's source or destination vertex.
|
|
* This can only be called after the lanes have been set up internally.
|
|
* @param v
|
|
*/
|
|
SwimLaneLayout.prototype.findLane = function (v) {
|
|
if (v !== null) {
|
|
var lane = this.getLane(v);
|
|
if (lane !== null) {
|
|
return lane;
|
|
}
|
|
else {
|
|
var srcv = this.findRealSource(v.sourceEdges.first());
|
|
var dstv = this.findRealDestination(v.destinationEdges.first());
|
|
var srcLane = this.getLane(srcv);
|
|
var dstLane = this.getLane(dstv);
|
|
if (srcLane !== null || dstLane !== null) {
|
|
if (srcLane === dstLane)
|
|
return srcLane;
|
|
if (srcLane !== null)
|
|
return srcLane;
|
|
if (dstLane !== null)
|
|
return dstLane;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
};
|
|
SwimLaneLayout.prototype.findRealSource = function (e) {
|
|
if (e === null)
|
|
return null;
|
|
var fv = e.fromVertex;
|
|
if (fv && fv.node)
|
|
return fv;
|
|
return this.findRealSource(fv.sourceEdges.first());
|
|
};
|
|
SwimLaneLayout.prototype.findRealDestination = function (e) {
|
|
if (e === null)
|
|
return null;
|
|
var tv = e.toVertex;
|
|
if (tv.node)
|
|
return tv;
|
|
return this.findRealDestination(tv.destinationEdges.first());
|
|
};
|
|
SwimLaneLayout.prototype.compareVertexes = function (v, w) {
|
|
var laneV = this.findLane(v);
|
|
if (laneV === null)
|
|
laneV = "";
|
|
var laneW = this.findLane(w);
|
|
if (laneW === null)
|
|
laneW = "";
|
|
if (laneV < laneW)
|
|
return -1;
|
|
if (laneV > laneW)
|
|
return 1;
|
|
return 0;
|
|
};
|
|
;
|
|
return SwimLaneLayout;
|
|
}(go.LayeredDigraphLayout));
|
|
exports.SwimLaneLayout = SwimLaneLayout;
|
|
});
|