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535 lines
20 KiB
JavaScript
Executable File
535 lines
20 KiB
JavaScript
Executable File
/*
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* Copyright (C) 1998-2020 by Northwoods Software Corporation. All Rights Reserved.
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*/
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/*
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* This is an extension and not part of the main GoJS library.
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* Note that the API for this class may change with any version, even point releases.
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* If you intend to use an extension in production, you should copy the code to your own source directory.
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* Extensions can be found in the GoJS kit under the extensions or extensionsTS folders.
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* See the Extensions intro page (https://gojs.net/latest/intro/extensions.html) for more information.
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*/
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import * as go from '../release/go-module.js';
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/**
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* A custom LayeredDigraphLayout that knows about "lanes"
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* and that positions each node in its respective lane.
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* This assumes that each Node.data.lane property is a string that names the lane the node should be in.
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* You can set the {@link #laneProperty} property to use a different data property name.
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* It is commonplace to set this property to be the same as the {@link GraphLinksModel#nodeGroupKeyProperty},
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* so that the one property indicates that a particular node data is a member of a particular group
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* and thus that that group represents a lane.
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* The lanes can be sorted by specifying the {@link #laneComparer} function.
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* You can add extra space between the lanes by increasing {@link #laneSpacing} from its default of zero.
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* That number's unit is columns, {@link LayeredDigraphLayout#columnSpacing}, not in document coordinates.
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* @category Layout Extension
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*/
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export class SwimLaneLayout extends go.LayeredDigraphLayout {
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constructor() {
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super(...arguments);
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// settable properties
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this._laneProperty = "lane"; // how to get lane identifier string from node data
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this._laneNames = []; // lane names, may be sorted using this.laneComparer
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this._laneComparer = null;
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this._laneSpacing = 0; // in columns
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this._router = { linkSpacing: 4 };
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this._reducer = null;
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// computed, read-only state
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this._lanePositions = new go.Map(); // lane names --> start columns, left to right
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this._laneBreadths = new go.Map(); // lane names --> needed width in columns
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// internal state
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this._layers = [[]];
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this._neededSpaces = [];
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}
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/**
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* Gets or sets the name of the data property that holds the string which is the name of the lane that the node should be in.
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* The default value is "lane".
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*/
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get laneProperty() { return this._laneProperty; }
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set laneProperty(val) {
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if (typeof val !== 'string' && typeof val !== 'function')
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throw new Error("new value for SwimLaneLayout.laneProperty must be a property name, not: " + val);
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if (this._laneProperty !== val) {
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this._laneProperty = val;
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this.invalidateLayout();
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}
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}
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/**
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* Gets or sets an Array of lane names.
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* If you set this before a layout happens, it will use those lanes in that order.
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* Any additional lane names that it discovers will be added to the end of this Array.
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*
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* This property is reset to an empty Array at the end of each layout.
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* The default value is an empty Array.
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*/
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get laneNames() { return this._laneNames; }
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set laneNames(val) {
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if (!Array.isArray(val))
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throw new Error("new value for SwimLaneLayout.laneNames must be an Array, not: " + val);
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if (this._laneNames !== val) {
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this._laneNames = val;
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this.invalidateLayout();
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}
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}
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/**
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* Gets or sets a function by which to compare lane names, for ordering the lanes within the {@link #laneNames} Array.
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* By default the function is null -- the lanes are not sorted.
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*/
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get laneComparer() { return this._laneComparer; }
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set laneComparer(val) {
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if (typeof val !== 'function')
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throw new Error("new value for SwimLaneLayout.laneComparer must be a function, not: " + val);
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if (this._laneComparer !== val) {
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this._laneComparer = val;
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this.invalidateLayout();
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}
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}
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/**
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* Gets or sets the amount of additional space it allocates between the lanes.
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* This number specifies the number of columns, with the same meaning as {@link LayeredDigraphLayout#columnSpacing}.
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* The number unit is not in document coordinate or pixels.
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* The default value is zero columns.
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*/
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get laneSpacing() { return this._laneSpacing; }
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set laneSpacing(val) {
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if (typeof val !== 'number')
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throw new Error("new value for SwimLaneLayout.laneSpacing must be a number, not: " + val);
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if (this._laneSpacing !== val) {
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this._laneSpacing = val;
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this.invalidateLayout();
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}
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}
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/**
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* @hidden
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*/
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get router() { return this._router; }
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set router(val) {
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if (this._router !== val) {
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this._router = val;
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this.invalidateLayout();
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}
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}
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/**
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* @hidden
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*/
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get reducer() { return this._reducer; }
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set reducer(val) {
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if (this._reducer !== val) {
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this._reducer = val;
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if (val) {
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const lay = this;
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val.findLane = function (v) { return lay.getLane(v); };
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val.getIndex = function (v) { return v.index; };
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val.getBary = function (v) { return v.bary || 0; };
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val.setBary = function (v, val) { v.bary = val; };
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val.getConnectedNodesIterator = function (v) { return v.vertexes; };
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}
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this.invalidateLayout();
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}
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}
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/**
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* The computed positions of each lane,
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* in the form of a {@link Map} mapping lane names (strings) to numbers.
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*/
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get lanePositions() { return this._lanePositions; }
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/**
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* The computed breadths (widths or heights depending on the direction) of each lane,
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* in the form of a {@link Map} mapping lane names (strings) to numbers.
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*/
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get laneBreadths() { return this._laneBreadths; }
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/**
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* @hidden
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* @param coll
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*/
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doLayout(coll) {
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this.lanePositions.clear(); // lane names --> start columns, left to right
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this.laneBreadths.clear(); // lane names --> needed width in columns
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this._layers = [[]];
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this._neededSpaces = [];
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super.doLayout(coll);
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this.lanePositions.clear();
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this.laneBreadths.clear();
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this._layers = [[]];
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this._neededSpaces = [];
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this.laneNames = []; // clear out for next layout
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}
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/**
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* @hidden
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* @param v
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* @param topleft
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*/
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nodeMinLayerSpace(v, topleft) {
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if (!this._neededSpaces)
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this._neededSpaces = this.computeNeededLayerSpaces(this.network);
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if (v.node === null)
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return 0;
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let lay = v.layer;
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if (!topleft) {
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if (lay > 0)
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lay--;
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}
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const overlaps = (this._neededSpaces[lay] || 0) / 2;
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const edges = this.countEdgesForDirection(v, (this.direction > 135) ? !topleft : topleft);
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const needed = Math.max(overlaps, edges) * this.router.linkSpacing * 1.5;
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if (this.direction === 90 || this.direction === 270) {
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if (topleft) {
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return v.focus.y + 10 + needed;
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}
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else {
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return v.bounds.height - v.focus.y + 10 + needed;
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}
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}
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else {
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if (topleft) {
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return v.focus.x + 10 + needed;
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}
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else {
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return v.bounds.width - v.focus.x + 10 + needed;
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}
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}
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}
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countEdgesForDirection(vertex, topleft) {
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let c = 0;
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const lay = vertex.layer;
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vertex.edges.each(function (e) {
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if (topleft) {
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if (e.getOtherVertex(vertex).layer >= lay)
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c++;
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}
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else {
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if (e.getOtherVertex(vertex).layer <= lay)
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c++;
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}
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});
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return c;
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}
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computeNeededLayerSpaces(net) {
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// group all edges by their connected vertexes' least layer
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const layerMinEdges = [];
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net.edges.each(function (e) {
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// consider all edges, including dummy ones!
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const f = e.fromVertex;
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const t = e.toVertex;
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if (f.column === t.column)
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return; // skip edges that don't go between columns
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if (Math.abs(f.layer - t.layer) > 1)
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return; // skip edges that don't go between adjacent layers
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const lay = Math.min(f.layer, t.layer);
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let arr = layerMinEdges[lay];
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if (!arr)
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arr = layerMinEdges[lay] = [];
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arr.push(e);
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});
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// sort each array of edges by their lowest connected vertex column
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// for edges with the same minimum column, sort by their maximum column
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const layerMaxEdges = []; // same as layerMinEdges, but sorted by maximum column
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layerMinEdges.forEach(function (arr, lay) {
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if (!arr)
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return;
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arr.sort(function (e1, e2) {
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const f1c = e1.fromVertex.column;
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const t1c = e1.toVertex.column;
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const f2c = e2.fromVertex.column;
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const t2c = e2.toVertex.column;
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const e1mincol = Math.min(f1c, t1c);
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const e2mincol = Math.min(f2c, t2c);
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if (e1mincol > e2mincol)
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return 1;
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if (e1mincol < e2mincol)
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return -1;
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const e1maxcol = Math.max(f1c, t1c);
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const e2maxcol = Math.max(f2c, t2c);
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if (e1maxcol > e2maxcol)
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return 1;
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if (e1maxcol < e2maxcol)
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return -1;
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return 0;
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});
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layerMaxEdges[lay] = arr.slice(0);
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layerMaxEdges[lay].sort(function (e1, e2) {
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const f1c = e1.fromVertex.column;
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const t1c = e1.toVertex.column;
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const f2c = e2.fromVertex.column;
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const t2c = e2.toVertex.column;
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const e1maxcol = Math.max(f1c, t1c);
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const e2maxcol = Math.max(f2c, t2c);
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if (e1maxcol > e2maxcol)
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return 1;
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if (e1maxcol < e2maxcol)
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return -1;
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const e1mincol = Math.min(f1c, t1c);
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const e2mincol = Math.min(f2c, t2c);
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if (e1mincol > e2mincol)
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return 1;
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if (e1mincol < e2mincol)
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return -1;
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return 0;
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});
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});
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// run through each array of edges to count how many overlaps there might be
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const layerOverlaps = [];
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layerMinEdges.forEach(function (arr, lay) {
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const mins = arr; // sorted by min column
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const maxs = layerMaxEdges[lay]; // sorted by max column
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let maxoverlap = 0; // maximum count for this layer
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if (mins && maxs && mins.length > 1 && maxs.length > 1) {
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let mini = 0;
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let min = null;
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let maxi = 0;
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let max = null;
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while (mini < mins.length || maxi < maxs.length) {
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if (mini < mins.length)
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min = mins[mini];
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const mincol = min ? Math.min(min.fromVertex.column, min.toVertex.column) : 0;
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if (maxi < maxs.length)
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max = maxs[maxi];
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const maxcol = max ? Math.max(max.fromVertex.column, max.toVertex.column) : Infinity;
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maxoverlap = Math.max(maxoverlap, Math.abs(mini - maxi));
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if (mincol <= maxcol && mini < mins.length) {
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mini++;
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}
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else if (maxi < maxs.length) {
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maxi++;
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}
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}
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}
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layerOverlaps[lay] = maxoverlap * 1.5; // # of parallel links
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});
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return layerOverlaps;
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}
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setupLanes() {
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// set up some data structures
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const layout = this;
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const laneNameSet = new go.Set().addAll(this.laneNames);
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const laneIndexes = new go.Map(); // lane names --> index when sorted
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const vit = this.network.vertexes.iterator;
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while (vit.next()) {
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const v = vit.value;
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const lane = this.getLane(v); // cannot call findLane yet
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if (lane !== null && !laneNameSet.has(lane)) {
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laneNameSet.add(lane);
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this.laneNames.push(lane);
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}
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const layer = v.layer;
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if (layer >= 0) {
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const arr = this._layers[layer];
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if (!arr) {
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this._layers[layer] = [v];
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}
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else {
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arr.push(v);
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}
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}
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}
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// sort laneNames and initialize laneIndexes
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if (typeof this.laneComparer === "function")
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this.laneNames.sort(this.laneComparer);
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for (let i = 0; i < this.laneNames.length; i++) {
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laneIndexes.add(this.laneNames[i], i);
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}
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// now OK to call findLane
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// sort vertexes so that vertexes are grouped by lane
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for (let i = 0; i <= this.maxLayer; i++) {
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this._layers[i].sort(function (a, b) { return layout.compareVertexes(a, b); });
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}
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}
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/**
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* @hidden
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* Replace the standard reduceCrossings behavior so that it respects lanes.
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*/
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reduceCrossings() {
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this.setupLanes();
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// this just cares about the .index and ignores .column
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const layers = this._layers;
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const red = this.reducer;
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if (red) {
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for (let i = 0; i < layers.length - 1; i++) {
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red.reduceCrossings(layers[i], layers[i + 1]);
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layers[i].forEach(function (v, j) { v.index = j; });
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}
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for (let i = layers.length - 1; i > 0; i--) {
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red.reduceCrossings(layers[i], layers[i - 1]);
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layers[i].forEach(function (v, j) { v.index = j; });
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}
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}
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this.computeLanes(); // and recompute all vertex.column values
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}
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computeLanes() {
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// compute needed width for each lane, in columns
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for (let i = 0; i < this.laneNames.length; i++) {
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const lane = this.laneNames[i];
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this.laneBreadths.add(lane, this.computeMinLaneWidth(lane));
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}
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const lwidths = new go.Map(); // reused for each layer
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for (let i = 0; i <= this.maxLayer; i++) {
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const arr = this._layers[i];
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if (arr) {
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const layout = this;
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// now run through Array finding width (in columns) of each lane
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// and max with this.laneBreadths.get(lane)
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for (let j = 0; j < arr.length; j++) {
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const v = arr[j];
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const w = this.nodeMinColumnSpace(v, true) + 1 + this.nodeMinColumnSpace(v, false);
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const ln = this.findLane(v) || "";
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const totw = lwidths.get(ln);
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if (totw === null) {
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lwidths.set(ln, w);
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}
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else {
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lwidths.set(ln, totw + w);
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}
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}
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lwidths.each(function (kvp) {
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const lane = kvp.key;
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const colsInLayer = kvp.value;
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const colsMax = layout.laneBreadths.get(lane) || 0;
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if (colsInLayer > colsMax)
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layout.laneBreadths.set(lane, colsInLayer);
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});
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lwidths.clear();
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}
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}
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// compute starting positions for each lane
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let x = 0;
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for (let i = 0; i < this.laneNames.length; i++) {
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const lane = this.laneNames[i];
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this.lanePositions.set(lane, x);
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const w = this.laneBreadths.get(lane) || 0;
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x += w + this.laneSpacing;
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}
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this.renormalizeColumns();
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}
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renormalizeColumns() {
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// set new column and index on each vertex
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for (let i = 0; i < this._layers.length; i++) {
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let prevlane = null;
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let c = 0;
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const arr = this._layers[i];
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for (let j = 0; j < arr.length; j++) {
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const v = arr[j];
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v.index = j;
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const l = this.findLane(v);
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if (l && prevlane !== l) {
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c = this.lanePositions.get(l) || 0;
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const w = this.laneBreadths.get(l) || 0;
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// compute needed breadth within lane, in columns
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let z = this.nodeMinColumnSpace(v, true) + 1 + this.nodeMinColumnSpace(v, false);
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let k = j + 1;
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while (k < arr.length && this.findLane(arr[k]) === l) {
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const vz = arr[k];
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z += this.nodeMinColumnSpace(vz, true) + 1 + this.nodeMinColumnSpace(vz, false);
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k++;
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}
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// if there is extra space, shift the vertexes to the middle of the lane
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if (z < w) {
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c += Math.floor((w - z) / 2);
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}
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}
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c += this.nodeMinColumnSpace(v, true);
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v.column = c;
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c += 1;
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c += this.nodeMinColumnSpace(v, false);
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prevlane = l;
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}
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}
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}
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/**
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* Return the minimum lane width, in columns
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* @param lane
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*/
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computeMinLaneWidth(lane) { return 0; }
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/**
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* @hidden
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* Disable normal straightenAndPack behavior, which would mess up the columns.
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*/
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straightenAndPack() { }
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/**
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* Given a vertex, get the lane (name) that its node belongs in.
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* If the lane appears to be undefined, this returns the empty string.
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* For dummy vertexes (with no node) this will return null.
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* @param v
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*/
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getLane(v) {
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if (v === null)
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return null;
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const node = v.node;
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if (node !== null) {
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const data = node.data;
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if (data !== null) {
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let lane = null;
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if (typeof this.laneProperty === "function") {
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lane = this.laneProperty(data);
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}
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else {
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lane = data[this.laneProperty];
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}
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if (typeof lane === "string")
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return lane;
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return ""; // default lane
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}
|
|
}
|
|
return null;
|
|
}
|
|
/**
|
|
* This is just like {@link #getLane} but handles dummy vertexes
|
|
* for which the {@link #getLane} returns null by returning the
|
|
* lane of the edge's source or destination vertex.
|
|
* This can only be called after the lanes have been set up internally.
|
|
* @param v
|
|
*/
|
|
findLane(v) {
|
|
if (v !== null) {
|
|
const lane = this.getLane(v);
|
|
if (lane !== null) {
|
|
return lane;
|
|
}
|
|
else {
|
|
const srcv = this.findRealSource(v.sourceEdges.first());
|
|
const dstv = this.findRealDestination(v.destinationEdges.first());
|
|
const srcLane = this.getLane(srcv);
|
|
const dstLane = this.getLane(dstv);
|
|
if (srcLane !== null || dstLane !== null) {
|
|
if (srcLane === dstLane)
|
|
return srcLane;
|
|
if (srcLane !== null)
|
|
return srcLane;
|
|
if (dstLane !== null)
|
|
return dstLane;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
findRealSource(e) {
|
|
if (e === null)
|
|
return null;
|
|
const fv = e.fromVertex;
|
|
if (fv && fv.node)
|
|
return fv;
|
|
return this.findRealSource(fv.sourceEdges.first());
|
|
}
|
|
findRealDestination(e) {
|
|
if (e === null)
|
|
return null;
|
|
const tv = e.toVertex;
|
|
if (tv.node)
|
|
return tv;
|
|
return this.findRealDestination(tv.destinationEdges.first());
|
|
}
|
|
compareVertexes(v, w) {
|
|
let laneV = this.findLane(v);
|
|
if (laneV === null)
|
|
laneV = "";
|
|
let laneW = this.findLane(w);
|
|
if (laneW === null)
|
|
laneW = "";
|
|
if (laneV < laneW)
|
|
return -1;
|
|
if (laneV > laneW)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
;
|
|
}
|